From c12c5939c0e5cb8d268899fb07f7ff1a33ff9c98 Mon Sep 17 00:00:00 2001 From: Sloth Date: Fri, 14 Jun 2013 21:35:11 +0000 Subject: [PATCH] - Fixed Ground Seal not working for the AI's ChangeZone abilities. --- src/main/java/forge/card/ability/ai/ChangeZoneAi.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/forge/card/ability/ai/ChangeZoneAi.java b/src/main/java/forge/card/ability/ai/ChangeZoneAi.java index f380914d956..73c2a8cd322 100644 --- a/src/main/java/forge/card/ability/ai/ChangeZoneAi.java +++ b/src/main/java/forge/card/ability/ai/ChangeZoneAi.java @@ -702,6 +702,7 @@ public class ChangeZoneAi extends SpellAbilityAi { tgt.resetTargets(); List list = CardLists.getValidCards(ai.getGame().getCardsIn(origin), tgt.getValidTgts(), ai, source); + list = CardLists.getTargetableCards(list, sa); if (sa.hasParam("AITgts")) { list = CardLists.getValidCards(list, sa.getParam("AITgts"), sa.getActivatingPlayer(), source); } @@ -716,7 +717,6 @@ public class ChangeZoneAi extends SpellAbilityAi { // Narrow down the list: if (origin.equals(ZoneType.Battlefield)) { // filter out untargetables - list = CardLists.getTargetableCards(list, sa); List aiPermanents = CardLists.filterControlledBy(list, ai); // Don't blink cards that will die.