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Added two new quest preferences for controlling the number of cards to keep before selling extras.
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@@ -379,6 +379,16 @@ public enum VSubmenuQuestPrefs implements IVSubmenu<CSubmenuQuestPrefs> {
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pnlShop.add(new FLabel.Builder().text("Wins to Uncap Sale Price").fontAlign(SwingConstants.RIGHT).build(), labelConstraints);
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pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_NO_SELL_LIMIT, QuestPreferencesErrType.SHOP), fieldConstraints);
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FLabel extraCardsToKeep = new FLabel.Builder().text("Copies of Cards to Keep").fontAlign(SwingConstants.RIGHT).build();
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extraCardsToKeep.setToolTipText("The number of copies of cards to keep before selling extras.");
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pnlShop.add(extraCardsToKeep, labelConstraints);
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pnlShop.add(new PrefInput(QPref.SHOP_EXTRAS_TO_KEEP, QuestPreferencesErrType.DIFFICULTY), fieldConstraints + ", wrap");
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FLabel extraLandsToKeep = new FLabel.Builder().text("Copies of Basic Lands to Keep").fontAlign(SwingConstants.RIGHT).build();
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extraLandsToKeep.setToolTipText("The number of copies of basic lands to keep before selling extras.");
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pnlShop.add(extraLandsToKeep, labelConstraints);
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pnlShop.add(new PrefInput(QPref.SHOP_EXTRA_BASIC_LANDS_TO_KEEP, QuestPreferencesErrType.DIFFICULTY), fieldConstraints + ", wrap");
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pnlShop.add(new FLabel.Builder().text("Item Level Restriction").fontAlign(SwingConstants.RIGHT).build(), labelConstraints);
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pnlShop.add(new PrefInput(QPref.ITEM_LEVEL_RESTRICTION, QuestPreferencesErrType.SHOP), fieldConstraints);
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