From c08d7e04a5a4b52acb78581ee700c0f84912aee0 Mon Sep 17 00:00:00 2001 From: Agetian Date: Fri, 13 Jan 2017 16:39:40 +0000 Subject: [PATCH] - Added Essence of the Wild issue to known issues in CHANGES.txt so that it's not forgotten. --- forge-gui/CHANGES.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/forge-gui/CHANGES.txt b/forge-gui/CHANGES.txt index 7e2480143dd..84bc5690d31 100644 --- a/forge-gui/CHANGES.txt +++ b/forge-gui/CHANGES.txt @@ -47,6 +47,8 @@ There is a known issue with the cost reduction for cards that have color-locked Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon. +Essence of the Wild works wrong in the following corner case: when a creature spell is cast and Essence of the Wild is destroyed while the creature spell is on the stack, the creature still enters the battlefield as a copy of Essence of the Wild even though the Essence is already in the graveyard. + There is a known issue that allows Qasali Ambusher to be cast from any zone for its ambush ability (requires MayPlay update to be fixed). For now, a temporary measure was set up to prevent the AI from abusing this issue, but it is up to the human player to deliberately choose not to abuse this when possible. Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.