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https://github.com/Card-Forge/forge.git
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LandEvaluator for AI
This commit is contained in:
committed by
tool4ever
parent
b38a6edbbb
commit
c02447ece2
@@ -108,6 +108,7 @@ public class AiController {
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public boolean usesSimulation() {
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public boolean usesSimulation() {
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return this.useSimulation;
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return this.useSimulation;
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}
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}
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public void setUseSimulation(boolean value) {
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public void setUseSimulation(boolean value) {
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this.useSimulation = value;
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this.useSimulation = value;
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}
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}
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@@ -217,6 +218,7 @@ public class AiController {
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card.setCastSA(null);
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card.setCastSA(null);
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return result;
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return result;
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}
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}
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private boolean checkETBEffectsPreparedCard(final Card card, final SpellAbility sa, final ApiType api) {
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private boolean checkETBEffectsPreparedCard(final Card card, final SpellAbility sa, final ApiType api) {
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final Player activator = sa.getActivatingPlayer();
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final Player activator = sa.getActivatingPlayer();
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@@ -476,6 +478,8 @@ public class AiController {
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// If nothing is done here, proceeds to the default land picking strategy
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// If nothing is done here, proceeds to the default land picking strategy
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}
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}
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return ComputerUtilCard.getBestLandToPlayAI(landList);
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/*
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//Skip reflected lands.
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//Skip reflected lands.
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CardCollection unreflectedLands = new CardCollection(landList);
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CardCollection unreflectedLands = new CardCollection(landList);
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for (Card l : landList) {
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for (Card l : landList) {
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@@ -574,7 +578,7 @@ public class AiController {
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landList = CardLists.filter(landList, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
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landList = CardLists.filter(landList, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
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}
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}
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}
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}
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return landList.get(0);
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return landList.get(0);*/
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}
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}
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// if return true, go to next phase
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// if return true, go to next phase
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@@ -617,6 +621,7 @@ public class AiController {
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public SpellAbility predictSpellToCastInMain2(ApiType exceptSA) {
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public SpellAbility predictSpellToCastInMain2(ApiType exceptSA) {
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return predictSpellToCastInMain2(exceptSA, true);
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return predictSpellToCastInMain2(exceptSA, true);
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}
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}
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private SpellAbility predictSpellToCastInMain2(ApiType exceptSA, boolean handOnly) {
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private SpellAbility predictSpellToCastInMain2(ApiType exceptSA, boolean handOnly) {
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if (!getBooleanProperty(AiProps.PREDICT_SPELLS_FOR_MAIN2)) {
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if (!getBooleanProperty(AiProps.PREDICT_SPELLS_FOR_MAIN2)) {
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return null;
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return null;
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@@ -629,8 +634,7 @@ public class AiController {
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try {
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try {
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Collections.sort(all, saComparator); // put best spells first
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Collections.sort(all, saComparator); // put best spells first
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}
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} catch (IllegalArgumentException ex) {
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catch (IllegalArgumentException ex) {
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System.err.println(ex.getMessage());
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System.err.println(ex.getMessage());
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String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
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String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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@@ -657,12 +661,15 @@ public class AiController {
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public boolean reserveManaSourcesForNextSpell(SpellAbility sa, SpellAbility exceptForSa) {
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public boolean reserveManaSourcesForNextSpell(SpellAbility sa, SpellAbility exceptForSa) {
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return reserveManaSources(sa, null, false, true, exceptForSa);
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return reserveManaSources(sa, null, false, true, exceptForSa);
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}
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}
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public boolean reserveManaSources(SpellAbility sa) {
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public boolean reserveManaSources(SpellAbility sa) {
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return reserveManaSources(sa, PhaseType.MAIN2, false, false, null);
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return reserveManaSources(sa, PhaseType.MAIN2, false, false, null);
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}
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}
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public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy) {
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public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy) {
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return reserveManaSources(sa, phaseType, enemy, true, null);
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return reserveManaSources(sa, phaseType, enemy, true, null);
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}
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}
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public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy, boolean forNextSpell, SpellAbility exceptForThisSa) {
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public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy, boolean forNextSpell, SpellAbility exceptForThisSa) {
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ManaCostBeingPaid cost = ComputerUtilMana.calculateManaCost(sa, true, 0);
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ManaCostBeingPaid cost = ComputerUtilMana.calculateManaCost(sa, true, 0);
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CardCollection manaSources = ComputerUtilMana.getManaSourcesToPayCost(cost, sa, player);
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CardCollection manaSources = ComputerUtilMana.getManaSourcesToPayCost(cost, sa, player);
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@@ -784,8 +791,9 @@ public class AiController {
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return AiPlayDecision.CantAfford;
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return AiPlayDecision.CantAfford;
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}
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}
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}
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}
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SpellAbilityAi topAI = new SpellAbilityAi() {};
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SpellAbilityAi topAI = new SpellAbilityAi() {
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if (!topAI.willPayCosts(player, sa , wardCost, host)) {
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};
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if (!topAI.willPayCosts(player, sa, wardCost, host)) {
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return AiPlayDecision.CostNotAcceptable;
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return AiPlayDecision.CostNotAcceptable;
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}
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}
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}
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}
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@@ -899,7 +907,7 @@ public class AiController {
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return AiPlayDecision.AnotherTime;
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return AiPlayDecision.AnotherTime;
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}
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}
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if (sa instanceof SpellPermanent) {
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if (sa instanceof SpellPermanent) {
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return canPlayFromEffectAI((SpellPermanent)sa, false, true);
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return canPlayFromEffectAI((SpellPermanent) sa, false, true);
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}
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}
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if (sa.usesTargeting()) {
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if (sa.usesTargeting()) {
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if (!sa.isTargetNumberValid() && sa.getTargetRestrictions().getNumCandidates(sa, true) == 0) {
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if (!sa.isTargetNumberValid() && sa.getTargetRestrictions().getNumCandidates(sa, true) == 0) {
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@@ -1142,6 +1150,7 @@ public class AiController {
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public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa) {
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public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa) {
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return getCardsToDiscard(numDiscard, uTypes, sa, CardCollection.EMPTY);
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return getCardsToDiscard(numDiscard, uTypes, sa, CardCollection.EMPTY);
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}
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}
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public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa, final CardCollectionView exclude) {
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public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa, final CardCollectionView exclude) {
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boolean noFiltering = sa != null && "DiscardCMCX".equals(sa.getParam("AILogic")); // list AI logic for which filtering is taken care of elsewhere
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boolean noFiltering = sa != null && "DiscardCMCX".equals(sa.getParam("AILogic")); // list AI logic for which filtering is taken care of elsewhere
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CardCollection hand = new CardCollection(player.getCardsIn(ZoneType.Hand));
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CardCollection hand = new CardCollection(player.getCardsIn(ZoneType.Hand));
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@@ -1193,7 +1202,9 @@ public class AiController {
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}
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}
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}
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}
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for (Card c : inHand) {
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for (Card c : inHand) {
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if (c.hasSVar("DoNotDiscardIfAble") || c.hasSVar("IsReanimatorCard")) { continue; }
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if (c.hasSVar("DoNotDiscardIfAble") || c.hasSVar("IsReanimatorCard")) {
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continue;
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}
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if (c.isCreature() && !ComputerUtilMana.hasEnoughManaSourcesToCast(c.getSpellPermanent(), player)) {
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if (c.isCreature() && !ComputerUtilMana.hasEnoughManaSourcesToCast(c.getSpellPermanent(), player)) {
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discards.add(c);
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discards.add(c);
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}
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}
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@@ -1232,8 +1243,7 @@ public class AiController {
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discardList.add(prefCard);
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discardList.add(prefCard);
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validCards.remove(prefCard);
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validCards.remove(prefCard);
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count++;
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count++;
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}
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} else {
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else {
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break;
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break;
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}
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}
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}
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}
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@@ -1256,8 +1266,7 @@ public class AiController {
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if (canDiscardLands) {
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if (canDiscardLands) {
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discardList.add(landsInHand.get(0));
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discardList.add(landsInHand.get(0));
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validCards.remove(landsInHand.get(0));
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validCards.remove(landsInHand.get(0));
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}
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} else { // Discard other stuff
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else { // Discard other stuff
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CardLists.sortByCmcDesc(validCards);
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CardLists.sortByCmcDesc(validCards);
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int numLandsAvailable = numLandsInPlay;
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int numLandsAvailable = numLandsInPlay;
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if (numLandsInHand > 0) {
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if (numLandsInHand > 0) {
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@@ -1448,7 +1457,9 @@ public class AiController {
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}
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}
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private List<SpellAbility> singleSpellAbilityList(SpellAbility sa) {
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private List<SpellAbility> singleSpellAbilityList(SpellAbility sa) {
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if (sa == null) { return null; }
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if (sa == null) {
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return null;
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}
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final List<SpellAbility> abilities = Lists.newArrayList();
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final List<SpellAbility> abilities = Lists.newArrayList();
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abilities.add(sa);
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abilities.add(sa);
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@@ -1705,8 +1716,7 @@ public class AiController {
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try {
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try {
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Collections.sort(all, saComparator); // put best spells first
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Collections.sort(all, saComparator); // put best spells first
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}
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} catch (IllegalArgumentException ex) {
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catch (IllegalArgumentException ex) {
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System.err.println(ex.getMessage());
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System.err.println(ex.getMessage());
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String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
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String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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@@ -1783,7 +1793,7 @@ public class AiController {
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public boolean doTrigger(SpellAbility spell, boolean mandatory) {
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public boolean doTrigger(SpellAbility spell, boolean mandatory) {
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if (spell instanceof WrappedAbility)
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if (spell instanceof WrappedAbility)
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return doTrigger(((WrappedAbility)spell).getWrappedAbility(), mandatory);
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return doTrigger(((WrappedAbility) spell).getWrappedAbility(), mandatory);
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if (spell.getApi() != null)
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if (spell.getApi() != null)
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return SpellApiToAi.Converter.get(spell.getApi()).doTriggerAI(player, spell, mandatory);
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return SpellApiToAi.Converter.get(spell.getApi()).doTriggerAI(player, spell, mandatory);
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if (spell.getPayCosts() == Cost.Zero && !spell.usesTargeting()) {
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if (spell.getPayCosts() == Cost.Zero && !spell.usesTargeting()) {
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@@ -1929,7 +1939,7 @@ public class AiController {
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} else if ("LowestLoseLife".equals(logic)) {
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} else if ("LowestLoseLife".equals(logic)) {
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return MyRandom.getRandom().nextInt(Math.min(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1;
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return MyRandom.getRandom().nextInt(Math.min(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1;
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} else if ("HighestLoseLife".equals(logic)) {
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} else if ("HighestLoseLife".equals(logic)) {
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return Math.min(player.getLife() -1,MyRandom.getRandom().nextInt(Math.max(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1);
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return Math.min(player.getLife() - 1, MyRandom.getRandom().nextInt(Math.max(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1);
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} else if ("HighestGetCounter".equals(logic)) {
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} else if ("HighestGetCounter".equals(logic)) {
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return MyRandom.getRandom().nextInt(3);
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return MyRandom.getRandom().nextInt(3);
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} else if (sa.hasSVar("EnergyToPay")) {
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} else if (sa.hasSVar("EnergyToPay")) {
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@@ -1949,8 +1959,7 @@ public class AiController {
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}
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}
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public int chooseNumber(SpellAbility sa, String title, List<Integer> options, Player relatedPlayer) {
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public int chooseNumber(SpellAbility sa, String title, List<Integer> options, Player relatedPlayer) {
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switch(sa.getApi())
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switch (sa.getApi()) {
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{
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case SetLife: // Reverse the Sands
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case SetLife: // Reverse the Sands
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if (relatedPlayer.equals(sa.getHostCard().getController())) {
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if (relatedPlayer.equals(sa.getHostCard().getController())) {
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return Collections.max(options);
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return Collections.max(options);
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@@ -2082,8 +2091,7 @@ public class AiController {
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* smoothComputerManaCurve.
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* smoothComputerManaCurve.
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* </p>
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* </p>
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*
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*
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* @param in
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* @param in an array of {@link forge.game.card.Card} objects.
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* an array of {@link forge.game.card.Card} objects.
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* @return an array of {@link forge.game.card.Card} objects.
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* @return an array of {@link forge.game.card.Card} objects.
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*/
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*/
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public CardCollectionView cheatShuffle(CardCollectionView in) {
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public CardCollectionView cheatShuffle(CardCollectionView in) {
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@@ -9,6 +9,8 @@ import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.Set;
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import com.google.common.base.Function;
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import forge.ai.simulation.GameStateEvaluator;
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import forge.card.mana.ManaCost;
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import forge.card.mana.ManaCost;
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import org.apache.commons.lang3.StringUtils;
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import org.apache.commons.lang3.StringUtils;
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import org.apache.commons.lang3.tuple.MutablePair;
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import org.apache.commons.lang3.tuple.MutablePair;
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@@ -92,6 +94,7 @@ public class ComputerUtilCard {
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}
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}
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// The AI doesn't really pick the best artifact, just the most expensive.
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// The AI doesn't really pick the best artifact, just the most expensive.
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/**
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/**
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* <p>
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* <p>
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* getBestArtifactAI.
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* getBestArtifactAI.
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@@ -111,6 +114,7 @@ public class ComputerUtilCard {
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/**
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/**
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* Returns the best Planeswalker from a given list
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* Returns the best Planeswalker from a given list
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*
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* @param list list of cards to evaluate
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* @param list list of cards to evaluate
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* @return best Planeswalker
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* @return best Planeswalker
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*/
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*/
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@@ -125,6 +129,7 @@ public class ComputerUtilCard {
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/**
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/**
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* Returns the worst Planeswalker from a given list
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* Returns the worst Planeswalker from a given list
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*
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* @param list list of cards to evaluate
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* @param list list of cards to evaluate
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* @return best Planeswalker
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* @return best Planeswalker
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*/
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*/
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@@ -188,16 +193,15 @@ public class ComputerUtilCard {
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}
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}
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// The AI doesn't really pick the best enchantment, just the most expensive.
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// The AI doesn't really pick the best enchantment, just the most expensive.
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/**
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/**
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* <p>
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* <p>
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* getBestEnchantmentAI.
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* getBestEnchantmentAI.
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* </p>
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* </p>
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*
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*
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* @param list
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* @param list
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* @param spell
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* @param spell a {@link forge.game.card.Card} object.
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* a {@link forge.game.card.Card} object.
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* @param targeted a boolean.
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* @param targeted
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* a boolean.
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* @return a {@link forge.game.card.Card} object.
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* @return a {@link forge.game.card.Card} object.
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*/
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*/
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public static Card getBestEnchantmentAI(final List<Card> list, final SpellAbility spell, final boolean targeted) {
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public static Card getBestEnchantmentAI(final List<Card> list, final SpellAbility spell, final boolean targeted) {
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@@ -326,10 +330,8 @@ public class ComputerUtilCard {
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* </p>
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* </p>
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*
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*
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* @param all
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* @param all
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* @param spell
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* @param spell a {@link forge.game.card.Card} object.
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* a {@link forge.game.card.Card} object.
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* @param targeted a boolean.
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* @param targeted
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* a boolean.
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* @return a {@link forge.game.card.Card} object.
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* @return a {@link forge.game.card.Card} object.
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*/
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*/
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public static Card getCheapestPermanentAI(Iterable<Card> all, final SpellAbility spell, final boolean targeted) {
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public static Card getCheapestPermanentAI(Iterable<Card> all, final SpellAbility spell, final boolean targeted) {
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@@ -358,6 +360,7 @@ public class ComputerUtilCard {
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}
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}
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// returns null if list.size() == 0
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// returns null if list.size() == 0
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/**
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/**
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* <p>
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* <p>
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* getBestAI.
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* getBestAI.
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@@ -381,8 +384,7 @@ public class ComputerUtilCard {
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/**
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/**
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* getBestCreatureAI.
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* getBestCreatureAI.
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*
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*
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* @param list
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* @param list the list
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* the list
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* @return the card
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* @return the card
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*/
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*/
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public static Card getBestCreatureAI(final Iterable<Card> list) {
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public static Card getBestCreatureAI(final Iterable<Card> list) {
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@@ -392,6 +394,19 @@ public class ComputerUtilCard {
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return Aggregates.itemWithMax(Iterables.filter(list, CardPredicates.Presets.CREATURES), ComputerUtilCard.creatureEvaluator);
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return Aggregates.itemWithMax(Iterables.filter(list, CardPredicates.Presets.CREATURES), ComputerUtilCard.creatureEvaluator);
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||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getBestLandToPlayAI.
|
||||||
|
*
|
||||||
|
* @param list the list
|
||||||
|
* @return the card
|
||||||
|
*/
|
||||||
|
public static Card getBestLandToPlayAI(final Iterable<Card> list) {
|
||||||
|
if (Iterables.size(list) == 1) {
|
||||||
|
return Iterables.get(list, 0);
|
||||||
|
}
|
||||||
|
return Aggregates.itemWithMax(Iterables.filter(list, CardPredicates.Presets.LANDS), ComputerUtilCard.landEvaluator);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <p>
|
* <p>
|
||||||
* getWorstCreatureAI.
|
* getWorstCreatureAI.
|
||||||
@@ -408,6 +423,7 @@ public class ComputerUtilCard {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This selection rates tokens higher
|
// This selection rates tokens higher
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <p>
|
* <p>
|
||||||
* getBestCreatureToBounceAI.
|
* getBestCreatureToBounceAI.
|
||||||
@@ -438,7 +454,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
// For ability of Oracle en-Vec, return the first card that are going to attack next turn
|
// For ability of Oracle en-Vec, return the first card that are going to attack next turn
|
||||||
public static Card getBestCreatureToAttackNextTurnAI(final Player aiPlayer, final Iterable<Card> list) {
|
public static Card getBestCreatureToAttackNextTurnAI(final Player aiPlayer, final Iterable<Card> list) {
|
||||||
AiController aic = ((PlayerControllerAi)aiPlayer.getController()).getAi();
|
AiController aic = ((PlayerControllerAi) aiPlayer.getController()).getAi();
|
||||||
for (final Card card : list) {
|
for (final Card card : list) {
|
||||||
if (aic.getPredictedCombatNextTurn().isAttacking(card)) {
|
if (aic.getPredictedCombatNextTurn().isAttacking(card)) {
|
||||||
return card;
|
return card;
|
||||||
@@ -465,14 +481,10 @@ public class ComputerUtilCard {
|
|||||||
* </p>
|
* </p>
|
||||||
*
|
*
|
||||||
* @param list
|
* @param list
|
||||||
* @param biasEnch
|
* @param biasEnch a boolean.
|
||||||
* a boolean.
|
* @param biasLand a boolean.
|
||||||
* @param biasLand
|
* @param biasArt a boolean.
|
||||||
* a boolean.
|
* @param biasCreature a boolean.
|
||||||
* @param biasArt
|
|
||||||
* a boolean.
|
|
||||||
* @param biasCreature
|
|
||||||
* a boolean.
|
|
||||||
* @return a {@link forge.game.card.Card} object.
|
* @return a {@link forge.game.card.Card} object.
|
||||||
*/
|
*/
|
||||||
public static Card getWorstPermanentAI(final Iterable<Card> list, final boolean biasEnch, final boolean biasLand,
|
public static Card getWorstPermanentAI(final Iterable<Card> list, final boolean biasEnch, final boolean biasLand,
|
||||||
@@ -557,14 +569,14 @@ public class ComputerUtilCard {
|
|||||||
};
|
};
|
||||||
|
|
||||||
private static final CreatureEvaluator creatureEvaluator = new CreatureEvaluator();
|
private static final CreatureEvaluator creatureEvaluator = new CreatureEvaluator();
|
||||||
|
private static final LandEvaluator landEvaluator = new LandEvaluator();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <p>
|
* <p>
|
||||||
* evaluateCreature.
|
* evaluateCreature.
|
||||||
* </p>
|
* </p>
|
||||||
*
|
*
|
||||||
* @param c
|
* @param c a {@link forge.game.card.Card} object.
|
||||||
* a {@link forge.game.card.Card} object.
|
|
||||||
* @return a int.
|
* @return a int.
|
||||||
*/
|
*/
|
||||||
public static int evaluateCreature(final Card c) {
|
public static int evaluateCreature(final Card c) {
|
||||||
@@ -603,13 +615,14 @@ public class ComputerUtilCard {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static boolean doesCreatureAttackAI(final Player aiPlayer, final Card card) {
|
public static boolean doesCreatureAttackAI(final Player aiPlayer, final Card card) {
|
||||||
AiController aic = ((PlayerControllerAi)aiPlayer.getController()).getAi();
|
AiController aic = ((PlayerControllerAi) aiPlayer.getController()).getAi();
|
||||||
return aic.getPredictedCombat().isAttacking(card);
|
return aic.getPredictedCombat().isAttacking(card);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extension of doesCreatureAttackAI() for "virtual" creatures that do not actually exist on the battlefield yet
|
* Extension of doesCreatureAttackAI() for "virtual" creatures that do not actually exist on the battlefield yet
|
||||||
* such as unanimated manlands.
|
* such as unanimated manlands.
|
||||||
|
*
|
||||||
* @param ai controller of creature
|
* @param ai controller of creature
|
||||||
* @param card creature to be evaluated
|
* @param card creature to be evaluated
|
||||||
* @return creature will be attack
|
* @return creature will be attack
|
||||||
@@ -623,6 +636,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a mock combat where ai is being attacked and returns the list of likely blockers.
|
* Create a mock combat where ai is being attacked and returns the list of likely blockers.
|
||||||
|
*
|
||||||
* @param ai blocking player
|
* @param ai blocking player
|
||||||
* @param blockers list of additional blockers to be considered
|
* @param blockers list of additional blockers to be considered
|
||||||
* @return list of creatures assigned to block in the simulation
|
* @return list of creatures assigned to block in the simulation
|
||||||
@@ -654,6 +668,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Decide if a creature is going to be used as a blocker.
|
* Decide if a creature is going to be used as a blocker.
|
||||||
|
*
|
||||||
* @param ai controller of creature
|
* @param ai controller of creature
|
||||||
* @param blocker creature to be evaluated
|
* @param blocker creature to be evaluated
|
||||||
* @return creature will be a blocker
|
* @return creature will be a blocker
|
||||||
@@ -664,6 +679,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if an attacker can be blocked profitably (ie. kill attacker)
|
* Check if an attacker can be blocked profitably (ie. kill attacker)
|
||||||
|
*
|
||||||
* @param ai controller of attacking creature
|
* @param ai controller of attacking creature
|
||||||
* @param attacker attacking creature to evaluate
|
* @param attacker attacking creature to evaluate
|
||||||
* @return attacker will die
|
* @return attacker will die
|
||||||
@@ -709,8 +725,7 @@ public class ComputerUtilCard {
|
|||||||
/**
|
/**
|
||||||
* getMostExpensivePermanentAI.
|
* getMostExpensivePermanentAI.
|
||||||
*
|
*
|
||||||
* @param all
|
* @param all the all
|
||||||
* the all
|
|
||||||
* @return the card
|
* @return the card
|
||||||
*/
|
*/
|
||||||
public static Card getMostExpensivePermanentAI(final Iterable<Card> all) {
|
public static Card getMostExpensivePermanentAI(final Iterable<Card> all) {
|
||||||
@@ -926,22 +941,23 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
public static List<String> getColorByProminence(final List<Card> list) {
|
public static List<String> getColorByProminence(final List<Card> list) {
|
||||||
int cntColors = MagicColor.WUBRG.length;
|
int cntColors = MagicColor.WUBRG.length;
|
||||||
final List<Pair<Byte,Integer>> map = new ArrayList<>();
|
final List<Pair<Byte, Integer>> map = new ArrayList<>();
|
||||||
for (int i = 0; i < cntColors; i++) {
|
for (int i = 0; i < cntColors; i++) {
|
||||||
map.add(MutablePair.of(MagicColor.WUBRG[i], 0));
|
map.add(MutablePair.of(MagicColor.WUBRG[i], 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (final Card crd : list) {
|
for (final Card crd : list) {
|
||||||
ColorSet color = crd.getColor();
|
ColorSet color = crd.getColor();
|
||||||
if (color.hasWhite()) map.get(0).setValue(Integer.valueOf(map.get(0).getValue()+1));
|
if (color.hasWhite()) map.get(0).setValue(Integer.valueOf(map.get(0).getValue() + 1));
|
||||||
if (color.hasBlue()) map.get(1).setValue(Integer.valueOf(map.get(1).getValue()+1));
|
if (color.hasBlue()) map.get(1).setValue(Integer.valueOf(map.get(1).getValue() + 1));
|
||||||
if (color.hasBlack()) map.get(2).setValue(Integer.valueOf(map.get(2).getValue()+1));
|
if (color.hasBlack()) map.get(2).setValue(Integer.valueOf(map.get(2).getValue() + 1));
|
||||||
if (color.hasRed()) map.get(3).setValue(Integer.valueOf(map.get(3).getValue()+1));
|
if (color.hasRed()) map.get(3).setValue(Integer.valueOf(map.get(3).getValue() + 1));
|
||||||
if (color.hasGreen()) map.get(4).setValue(Integer.valueOf(map.get(4).getValue()+1));
|
if (color.hasGreen()) map.get(4).setValue(Integer.valueOf(map.get(4).getValue() + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
Collections.sort(map, new Comparator<Pair<Byte,Integer>>() {
|
Collections.sort(map, new Comparator<Pair<Byte, Integer>>() {
|
||||||
@Override public int compare(Pair<Byte, Integer> o1, Pair<Byte, Integer> o2) {
|
@Override
|
||||||
|
public int compare(Pair<Byte, Integer> o1, Pair<Byte, Integer> o2) {
|
||||||
return o2.getValue() - o1.getValue();
|
return o2.getValue() - o1.getValue();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -978,49 +994,38 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
if (logic.equals("MostProminentInHumanDeck")) {
|
if (logic.equals("MostProminentInHumanDeck")) {
|
||||||
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), opp), colorChoices));
|
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), opp), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentInComputerDeck")) {
|
||||||
else if (logic.equals("MostProminentInComputerDeck")) {
|
|
||||||
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), ai), colorChoices));
|
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), ai), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentDualInComputerDeck")) {
|
||||||
else if (logic.equals("MostProminentDualInComputerDeck")) {
|
|
||||||
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
|
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
|
||||||
chosen.add(prominence.get(0));
|
chosen.add(prominence.get(0));
|
||||||
chosen.add(prominence.get(1));
|
chosen.add(prominence.get(1));
|
||||||
}
|
} else if (logic.equals("MostProminentInGame")) {
|
||||||
else if (logic.equals("MostProminentInGame")) {
|
|
||||||
chosen.add(getMostProminentColor(game.getCardsInGame(), colorChoices));
|
chosen.add(getMostProminentColor(game.getCardsInGame(), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentHumanCreatures")) {
|
||||||
else if (logic.equals("MostProminentHumanCreatures")) {
|
|
||||||
CardCollectionView list = opp.getCreaturesInPlay();
|
CardCollectionView list = opp.getCreaturesInPlay();
|
||||||
if (list.isEmpty()) {
|
if (list.isEmpty()) {
|
||||||
list = CardLists.filter(CardLists.filterControlledBy(game.getCardsInGame(), opp), CardPredicates.Presets.CREATURES);
|
list = CardLists.filter(CardLists.filterControlledBy(game.getCardsInGame(), opp), CardPredicates.Presets.CREATURES);
|
||||||
}
|
}
|
||||||
chosen.add(getMostProminentColor(list, colorChoices));
|
chosen.add(getMostProminentColor(list, colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentComputerControls")) {
|
||||||
else if (logic.equals("MostProminentComputerControls")) {
|
|
||||||
chosen.add(getMostProminentColor(ai.getCardsIn(ZoneType.Battlefield), colorChoices));
|
chosen.add(getMostProminentColor(ai.getCardsIn(ZoneType.Battlefield), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentHumanControls")) {
|
||||||
else if (logic.equals("MostProminentHumanControls")) {
|
|
||||||
chosen.add(getMostProminentColor(opp.getCardsIn(ZoneType.Battlefield), colorChoices));
|
chosen.add(getMostProminentColor(opp.getCardsIn(ZoneType.Battlefield), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentPermanent")) {
|
||||||
else if (logic.equals("MostProminentPermanent")) {
|
|
||||||
chosen.add(getMostProminentColor(game.getCardsIn(ZoneType.Battlefield), colorChoices));
|
chosen.add(getMostProminentColor(game.getCardsIn(ZoneType.Battlefield), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentAttackers") && game.getPhaseHandler().inCombat()) {
|
||||||
else if (logic.equals("MostProminentAttackers") && game.getPhaseHandler().inCombat()) {
|
|
||||||
chosen.add(getMostProminentColor(game.getCombat().getAttackers(), colorChoices));
|
chosen.add(getMostProminentColor(game.getCombat().getAttackers(), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentInActivePlayerHand")) {
|
||||||
else if (logic.equals("MostProminentInActivePlayerHand")) {
|
|
||||||
chosen.add(getMostProminentColor(game.getPhaseHandler().getPlayerTurn().getCardsIn(ZoneType.Hand), colorChoices));
|
chosen.add(getMostProminentColor(game.getPhaseHandler().getPlayerTurn().getCardsIn(ZoneType.Hand), colorChoices));
|
||||||
}
|
} else if (logic.equals("MostProminentInComputerDeckButGreen")) {
|
||||||
else if (logic.equals("MostProminentInComputerDeckButGreen")) {
|
|
||||||
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
|
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
|
||||||
if (prominence.get(0).equals(MagicColor.Constant.GREEN)) {
|
if (prominence.get(0).equals(MagicColor.Constant.GREEN)) {
|
||||||
chosen.add(prominence.get(1));
|
chosen.add(prominence.get(1));
|
||||||
} else {
|
} else {
|
||||||
chosen.add(prominence.get(0));
|
chosen.add(prominence.get(0));
|
||||||
}
|
}
|
||||||
}
|
} else if (logic.equals("MostExcessOpponentControls")) {
|
||||||
else if (logic.equals("MostExcessOpponentControls")) {
|
|
||||||
int maxExcess = 0;
|
int maxExcess = 0;
|
||||||
String bestColor = Constant.GREEN;
|
String bestColor = Constant.GREEN;
|
||||||
for (byte color : MagicColor.WUBRG) {
|
for (byte color : MagicColor.WUBRG) {
|
||||||
@@ -1034,8 +1039,7 @@ public class ComputerUtilCard {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
chosen.add(bestColor);
|
chosen.add(bestColor);
|
||||||
}
|
} else if (logic.equals("MostProminentKeywordInComputerDeck")) {
|
||||||
else if (logic.equals("MostProminentKeywordInComputerDeck")) {
|
|
||||||
CardCollectionView list = ai.getAllCards();
|
CardCollectionView list = ai.getAllCards();
|
||||||
int m1 = 0;
|
int m1 = 0;
|
||||||
String chosenColor = MagicColor.Constant.WHITE;
|
String chosenColor = MagicColor.Constant.WHITE;
|
||||||
@@ -1048,8 +1052,7 @@ public class ComputerUtilCard {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
chosen.add(chosenColor);
|
chosen.add(chosenColor);
|
||||||
}
|
} else if (logic.equals("HighestDevotionToColor")) {
|
||||||
else if (logic.equals("HighestDevotionToColor")) {
|
|
||||||
int curDevotion = 0;
|
int curDevotion = 0;
|
||||||
String chosenColor = MagicColor.Constant.WHITE;
|
String chosenColor = MagicColor.Constant.WHITE;
|
||||||
CardCollectionView hand = ai.getCardsIn(ZoneType.Hand);
|
CardCollectionView hand = ai.getCardsIn(ZoneType.Hand);
|
||||||
@@ -1075,7 +1078,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
public static boolean useRemovalNow(final SpellAbility sa, final Card c, final int dmg, ZoneType destination) {
|
public static boolean useRemovalNow(final SpellAbility sa, final Card c, final int dmg, ZoneType destination) {
|
||||||
final Player ai = sa.getActivatingPlayer();
|
final Player ai = sa.getActivatingPlayer();
|
||||||
final AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
|
final AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
|
||||||
final Game game = ai.getGame();
|
final Game game = ai.getGame();
|
||||||
final PhaseHandler ph = game.getPhaseHandler();
|
final PhaseHandler ph = game.getPhaseHandler();
|
||||||
final PhaseType phaseType = ph.getPhase();
|
final PhaseType phaseType = ph.getPhase();
|
||||||
@@ -1296,6 +1299,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Decides if the "pump" is worthwhile
|
* Decides if the "pump" is worthwhile
|
||||||
|
*
|
||||||
* @param ai casting player
|
* @param ai casting player
|
||||||
* @param sa Pump* or CounterPut*
|
* @param sa Pump* or CounterPut*
|
||||||
* @param c target of sa
|
* @param c target of sa
|
||||||
@@ -1308,6 +1312,7 @@ public class ComputerUtilCard {
|
|||||||
final int power, final List<String> keywords) {
|
final int power, final List<String> keywords) {
|
||||||
return shouldPumpCard(ai, sa, c, toughness, power, keywords, false);
|
return shouldPumpCard(ai, sa, c, toughness, power, keywords, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean shouldPumpCard(final Player ai, final SpellAbility sa, final Card c, final int toughness,
|
public static boolean shouldPumpCard(final Player ai, final SpellAbility sa, final Card c, final int toughness,
|
||||||
final int power, final List<String> keywords, boolean immediately) {
|
final int power, final List<String> keywords, boolean immediately) {
|
||||||
final Game game = ai.getGame();
|
final Game game = ai.getGame();
|
||||||
@@ -1452,7 +1457,9 @@ public class ComputerUtilCard {
|
|||||||
boolean pumpedWillDie = false;
|
boolean pumpedWillDie = false;
|
||||||
final boolean isAttacking = combat.isAttacking(c);
|
final boolean isAttacking = combat.isAttacking(c);
|
||||||
|
|
||||||
if ((isBerserk && isAttacking) || loseCardAtEOT) { pumpedWillDie = true; }
|
if ((isBerserk && isAttacking) || loseCardAtEOT) {
|
||||||
|
pumpedWillDie = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (isAttacking) {
|
if (isAttacking) {
|
||||||
pumpedCombat.addAttacker(pumped, opp);
|
pumpedCombat.addAttacker(pumped, opp);
|
||||||
@@ -1615,7 +1622,7 @@ public class ComputerUtilCard {
|
|||||||
// if we got here, Berserk will result in the pumped creature dying at EOT and the opponent will not lose
|
// if we got here, Berserk will result in the pumped creature dying at EOT and the opponent will not lose
|
||||||
// (other similar cards with AILogic$ Berserk that do not die only when attacking are excluded from consideration)
|
// (other similar cards with AILogic$ Berserk that do not die only when attacking are excluded from consideration)
|
||||||
if (ai.getController() instanceof PlayerControllerAi) {
|
if (ai.getController() instanceof PlayerControllerAi) {
|
||||||
boolean aggr = ((PlayerControllerAi)ai.getController()).getAi().getBooleanProperty(AiProps.USE_BERSERK_AGGRESSIVELY)
|
boolean aggr = ((PlayerControllerAi) ai.getController()).getAi().getBooleanProperty(AiProps.USE_BERSERK_AGGRESSIVELY)
|
||||||
|| sa.hasParam("AtEOT");
|
|| sa.hasParam("AtEOT");
|
||||||
if (!aggr) {
|
if (!aggr) {
|
||||||
return false;
|
return false;
|
||||||
@@ -1663,6 +1670,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Apply "pump" ability and return modified creature
|
* Apply "pump" ability and return modified creature
|
||||||
|
*
|
||||||
* @param ai casting player
|
* @param ai casting player
|
||||||
* @param sa Pump* or CounterPut*
|
* @param sa Pump* or CounterPut*
|
||||||
* @param c target of sa
|
* @param c target of sa
|
||||||
@@ -1740,6 +1748,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies static continuous Power/Toughness effects to a (virtual) creature.
|
* Applies static continuous Power/Toughness effects to a (virtual) creature.
|
||||||
|
*
|
||||||
* @param game game instance to work with
|
* @param game game instance to work with
|
||||||
* @param vCard creature to work with
|
* @param vCard creature to work with
|
||||||
* @param exclude list of cards to exclude when considering ability sources, accepts null
|
* @param exclude list of cards to exclude when considering ability sources, accepts null
|
||||||
@@ -1787,6 +1796,7 @@ public class ComputerUtilCard {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Evaluate if the ability can save a target against removal
|
* Evaluate if the ability can save a target against removal
|
||||||
|
*
|
||||||
* @param ai casting player
|
* @param ai casting player
|
||||||
* @param sa Pump* or CounterPut*
|
* @param sa Pump* or CounterPut*
|
||||||
* @return
|
* @return
|
||||||
@@ -1889,7 +1899,7 @@ public class ComputerUtilCard {
|
|||||||
int priorityRemovalThreshold = 0;
|
int priorityRemovalThreshold = 0;
|
||||||
int lifeInDanger = 5;
|
int lifeInDanger = 5;
|
||||||
if (ai.getController().isAI()) {
|
if (ai.getController().isAI()) {
|
||||||
AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
|
AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
|
||||||
enablePriorityRemoval = aic.getBooleanProperty(AiProps.ACTIVELY_DESTROY_IMMEDIATELY_UNBLOCKABLE);
|
enablePriorityRemoval = aic.getBooleanProperty(AiProps.ACTIVELY_DESTROY_IMMEDIATELY_UNBLOCKABLE);
|
||||||
priorityRemovalThreshold = aic.getIntProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_THRESHOLD);
|
priorityRemovalThreshold = aic.getIntProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_THRESHOLD);
|
||||||
priorityRemovalOnlyInDanger = aic.getBooleanProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_ONLY_IN_DNGR);
|
priorityRemovalOnlyInDanger = aic.getBooleanProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_ONLY_IN_DNGR);
|
||||||
@@ -2083,10 +2093,19 @@ public class ComputerUtilCard {
|
|||||||
public static boolean isCardRemAIDeck(final Card card) {
|
public static boolean isCardRemAIDeck(final Card card) {
|
||||||
return card.getRules() != null && card.getRules().getAiHints().getRemAIDecks();
|
return card.getRules() != null && card.getRules().getAiHints().getRemAIDecks();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean isCardRemRandomDeck(final Card card) {
|
public static boolean isCardRemRandomDeck(final Card card) {
|
||||||
return card.getRules() != null && card.getRules().getAiHints().getRemRandomDecks();
|
return card.getRules() != null && card.getRules().getAiHints().getRemRandomDecks();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean isCardRemNonCommanderDeck(final Card card) {
|
public static boolean isCardRemNonCommanderDeck(final Card card) {
|
||||||
return card.getRules() != null && card.getRules().getAiHints().getRemNonCommanderDecks();
|
return card.getRules() != null && card.getRules().getAiHints().getRemNonCommanderDecks();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static class LandEvaluator implements Function<Card, Integer> {
|
||||||
|
@Override
|
||||||
|
public Integer apply(Card card) {
|
||||||
|
return GameStateEvaluator.evaluateLand(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user