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- Fixed the cost "discard your hand" not allowing to order the cards going to graveyard when and if needed.
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@@ -91,6 +91,9 @@ public class HumanCostDecision extends CostDecisionMakerBase {
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}
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if (discardType.equals("Hand")) {
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if (ability.getActivatingPlayer() != null) {
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hand = ability.getActivatingPlayer().getController().orderMoveToZoneList(hand, ZoneType.Graveyard);
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}
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return PaymentDecision.card(hand);
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}
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