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https://github.com/Card-Forge/forge.git
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Clean up
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@@ -23,7 +23,6 @@ import com.google.common.base.Predicates;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Lists;
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import forge.ai.ability.ChangeZoneAi;
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import forge.ai.ability.ChangeZoneAi;
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import forge.ai.ability.ExploreAi;
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import forge.ai.ability.LearnAi;
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import forge.ai.ability.LearnAi;
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import forge.ai.simulation.SpellAbilityPicker;
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import forge.ai.simulation.SpellAbilityPicker;
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import forge.card.CardStateName;
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import forge.card.CardStateName;
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@@ -12,7 +12,6 @@ import forge.ai.ComputerUtilAbility;
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import forge.ai.ComputerUtilCard;
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import forge.ai.ComputerUtilCard;
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import forge.ai.ComputerUtilCost;
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import forge.ai.ComputerUtilCost;
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import forge.ai.ability.ChangeZoneAi;
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import forge.ai.ability.ChangeZoneAi;
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import forge.ai.ability.ExploreAi;
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import forge.ai.ability.LearnAi;
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import forge.ai.ability.LearnAi;
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import forge.ai.simulation.GameStateEvaluator.Score;
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import forge.ai.simulation.GameStateEvaluator.Score;
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import forge.game.Game;
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import forge.game.Game;
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@@ -52,13 +52,14 @@ public class ExploreEffect extends SpellAbilityEffect {
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final Game game = host.getGame();
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final Game game = host.getGame();
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int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa);
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int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa);
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GameEntityCounterTable table = new GameEntityCounterTable();
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final CardZoneTable triggerList = new CardZoneTable();
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Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
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Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
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moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield());
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moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield());
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moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard());
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moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard());
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for (final Card c : getTargetCards(sa)) {
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for (final Card c : getTargetCards(sa)) {
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for (int i = 0; i < amount; i++) {
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for (int i = 0; i < amount; i++) {
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GameEntityCounterTable table = new GameEntityCounterTable();
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final CardZoneTable triggerList = new CardZoneTable();
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if (game.getReplacementHandler().run(ReplacementType.Explore, AbilityKey.mapFromAffected(c))
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if (game.getReplacementHandler().run(ReplacementType.Explore, AbilityKey.mapFromAffected(c))
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!= ReplacementResult.NotReplaced) {
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!= ReplacementResult.NotReplaced) {
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continue;
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continue;
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