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Try to attack mustAttackEntities first. (#8355)
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@@ -30,6 +30,7 @@ import forge.game.event.GameEventCombatUpdate;
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import forge.game.keyword.Keyword;
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import forge.game.keyword.Keyword;
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import forge.game.player.Player;
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import forge.game.player.Player;
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import forge.game.player.PlayerView;
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import forge.game.player.PlayerView;
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import forge.game.staticability.StaticAbilityMustAttack;
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import forge.game.zone.ZoneType;
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import forge.game.zone.ZoneType;
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import forge.gui.events.UiEventAttackerDeclared;
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import forge.gui.events.UiEventAttackerDeclared;
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import forge.player.PlayerControllerHuman;
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import forge.player.PlayerControllerHuman;
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@@ -128,6 +129,20 @@ public class InputAttack extends InputSyncronizedBase {
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continue;
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continue;
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}
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}
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final List<GameEntity> mustAttack = StaticAbilityMustAttack.entitiesMustAttack(c);
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if (!mustAttack.isEmpty()) {
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for (final GameEntity defender : mustAttack) {
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if (CombatUtil.canAttack(c, defender)) {
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combat.addAttacker(c, defender);
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refreshCards.add(CardView.get(c));
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break;
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}
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}
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if (combat.isAttacking(c)) {
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continue;
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}
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}
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if (currentDefender != null && CombatUtil.canAttack(c, currentDefender)) {
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if (currentDefender != null && CombatUtil.canAttack(c, currentDefender)) {
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combat.addAttacker(c, currentDefender);
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combat.addAttacker(c, currentDefender);
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refreshCards.add(CardView.get(c));
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refreshCards.add(CardView.get(c));
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