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- Fixed an inverted clause in the experimental "random combat trades" code.
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@@ -588,7 +588,7 @@ public class AiBlockController {
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boolean powerParityOrHigher = blocker.getNetPower() >= attacker.getNetPower();
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boolean creatureParityOrHigher = ComputerUtil.countUsefulCreatures(ai) >= ComputerUtil.countUsefulCreatures(attacker.getController());
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if (evalBlk >= evalAtk
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if (evalBlk <= evalAtk
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&& powerParityOrHigher
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&& (creatureParityOrHigher || randomTradeIfBehindOnBoard)
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&& MyRandom.percentTrue(chance)) {
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