rewrite Lurking Informant (AI was crashing when trying to use it)

This commit is contained in:
jendave
2011-08-06 13:29:58 +00:00
parent 09f9edce07
commit be76e3be0d

View File

@@ -123,62 +123,46 @@ public class CardFactory_Creatures {
//*************** START *********** START **************************
else if(cardName.equals("Lurking Informant")) {
final SpellAbility a1 = new Ability_Tap(card, "2") {
Target target = new Target("Select target player", new String[] {"Player"});
Ability_Cost abCost = new Ability_Cost("2 T", cardName, true);
final SpellAbility a1 = new Ability_Activated(card, abCost, target) {
private static final long serialVersionUID = 1446529067071763245L;
@Override
public void resolve() {
Player player = getTargetPlayer();
if(player == null) player = AllZone.HumanPlayer;
PlayerZone lib = AllZone.getZone(Constant.Zone.Library, player);
PlayerZone grave = AllZone.getZone(Constant.Zone.Graveyard, player);
CardList libList = new CardList(lib.getCards());
Card c = libList.get(0);
String[] choices = {"Yes", "No"};
Card c = lib.get(0);
if(card.getController().equals(AllZone.HumanPlayer)) {
Object o = AllZone.Display.getChoice("Mill " + c.getName() + " ?", choices);
if(o.equals("Yes")) {
lib.remove(c);
grave.add(c);
if(GameActionUtil.showYesNoDialog(card, "Mill "+c.getName()+"?")) {
AllZone.GameAction.moveToGraveyard(c);
}
} else {
CardList landlist = new CardList();
landlist.addAll(AllZone.Human_Battlefield.getCards());
// i have no better idea how AI could use it then letting draw unneeded lands
// this part will be good place to use card values lists or card values deck info
if(countLands(card) > 5 && !c.getType().contains("Land")) {
lib.remove(c);
grave.add(c);
CardList landlist = AllZoneUtil.getPlayerLandsInPlay(AllZone.HumanPlayer);
//AI will just land starve or land feed human. Perhaps this could use overall card ranking
if(landlist.size() >= 5 && !c.getType().contains("Land")) {
AllZone.GameAction.moveToGraveyard(c);
}
if(countLands(card) <= 5) {
lib.remove(c);
grave.add(c);
else if(landlist.size() < 5 && c.getType().contains("Land")) {
AllZone.GameAction.moveToGraveyard(c);
}
else if(lib.size() <= 5) {
AllZone.GameAction.moveToGraveyard(c);
}
}
}
private int countLands(Card c) {
PlayerZone play = AllZone.getZone(Constant.Zone.Battlefield, c.getController());
CardList lands = new CardList(play.getCards());
lands = lands.getType("Land");
return lands.size();
}
@Override
public boolean canPlayAI() {
Player player = getTargetPlayer();
PlayerZone lib = AllZone.getZone(Constant.Zone.Library, player);
CardList libList = new CardList(lib.getCards());
CardList libList = AllZoneUtil.getPlayerCardsInLibrary(AllZone.HumanPlayer);
return libList.size() > 0;
}
};//SpellAbility
card.addSpellAbility(a1);
a1.setDescription("2, tap: Look at the top card of target player's library. You may put that card into that player's graveyard.");
a1.setStackDescription("Lurking Informant ability");
a1.setBeforePayMana(new Input_PayManaCost(a1));
a1.setBeforePayMana(CardFactoryUtil.input_targetPlayer(a1));
a1.setDescription(abCost+"Look at the top card of target player's library. You may put that card into that player's graveyard.");
a1.setStackDescription(cardName+" - Look at the top card of target player's library. You may put that card into that player's graveyard.");
}//*************** END ************ END **************************