Moved everything back to cardforge.org in preparation for release

This commit is contained in:
Krazy
2017-04-22 05:55:17 +00:00
parent e9e8d9b3f0
commit be3c1cbbf2
172 changed files with 1810 additions and 1817 deletions

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@@ -4,5 +4,5 @@ Types:Vanguard
HandLifeModifier:+1/+9
S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddToughness$ 1 | Description$ Creatures you control get +0/+1.
S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+equipped | AddPower$ 1 | AddKeyword$ First Strike | Description$ Equipped creatures you control get +1/+0 and have first strike.
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Raksha Golden Cub Avatar.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Raksha Golden Cub Avatar.full.jpg
Oracle:Hand +1, life +9\nCreatures you control get +0/+1.\nEquipped creatures you control get +1/+0 and have first strike.

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@@ -7,6 +7,6 @@ SVar:RolledChaos1:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature | CounterType$
SVar:RolledChaos2:DB$ PutCounter | ValidTgts$ Creature.IsNotRemembered | CounterType$ M1M1 | CounterNum$ 2 | RememberTargets$ True | SubAbility$ RolledChaos3
SVar:RolledChaos3:DB$ PutCounter | ValidTgts$ Creature.IsNotRemembered | CounterType$ M1M1 | CounterNum$ 3 | SubAbility$ RolledChaosCleanup
SVar:RolledChaosCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://downloads.cardforge.link/images/cards/HOP/Raven's Run.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/HOP/Raven's Run.jpg
SVar:AIRollPlanarDieParams:Mode$ Always | OppHasCreatureInPlay$ True
Oracle:All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nWhenever you roll {CHAOS}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

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@@ -3,5 +3,5 @@ ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | ValidCard$ Card.Self | Execute$ GetRealms | TriggerZones$ Command | OptionalDecider$ You | TriggerDescription$ When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
SVar:GetRealms:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2
SVar:Picture:http://downloads.cardforge.link/images/cards/ARC/Realms Befitting My Majesty.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/ARC/Realms Befitting My Majesty.full.jpg
Oracle:When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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@@ -7,5 +7,5 @@ S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$
S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+Black | AddPower$ 1 | AddToughness$ 1
S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+Red | AddPower$ 1 | AddToughness$ 1
S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+Green | AddPower$ 1 | AddToughness$ 1
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Reaper King Avatar.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Reaper King Avatar.full.jpg
Oracle:Hand -2, life -5\nEach creature you control gets +1/+1 for each of its colors.

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@@ -4,5 +4,5 @@ Types:Vanguard
HandLifeModifier:+0/+6
T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 5 | TokenOwner$ You | TokenAmount$ 1 | TokenName$ Dragon | TokenTypes$ Creature,Dragon | TokenColors$ Red | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Flying | SpellDescription$ Put a 5/5 red Dragon creature token with flying onto the battlefield.
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Rith, the Awakener Avatar1.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Rith, the Awakener Avatar1.full.jpg
Oracle:Hand +0, life +6\nWhenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

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@@ -4,5 +4,5 @@ Types:Vanguard
HandLifeModifier:-2/+4
T:Mode$ ChangesZone | TriggerZones$ Command | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ Whenever a creature you control dies, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ 1 | Defined$ You
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Rofellos.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Rofellos.full.jpg
Oracle:Hand -2, life +4\nWhenever a creature you control dies, draw a card.

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@@ -4,5 +4,5 @@ Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.
SVar:TrigRepeat:AB$ RepeatEach | Cost$ 0 | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenHiddenKeywords$ CARDNAME attacks specific player each combat if able:Remembered | TokenRemembered$ Player.IsRemembered
SVar:Picture:http://downloads.cardforge.link/images/cards/ARC/Rotted Ones, Lay Siege.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/ARC/Rotted Ones, Lay Siege.full.jpg
Oracle:When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.

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@@ -5,5 +5,5 @@ HandLifeModifier:-2/+0
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ DrawLoselife | TriggerDescription$ At the beginning of your upkeep, you draw a card and you lose 1 life.
SVar:DrawLoselife:AB$ Draw | Cost$ 0 | NumCards$ 1 | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Royal Assassin Avatar1.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Royal Assassin Avatar1.full.jpg
Oracle:Hand -2, life +0\nAt the beginning of your upkeep, you draw a card and you lose 1 life.

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@@ -4,5 +4,5 @@ Types:Vanguard
HandLifeModifier:+1/+1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDmgOpp | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to each opponent.
SVar:TrigDmgOpp:AB$ DealDamage | Cost$ 0 | Defined$ Player.Opponent | NumDmg$ 1
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Rumbling Slum Avatar.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Rumbling Slum Avatar.full.jpg
Oracle:Hand +1, life +1\nAt the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.