Moved everything back to cardforge.org in preparation for release

This commit is contained in:
Krazy
2017-04-22 05:55:17 +00:00
parent e9e8d9b3f0
commit be3c1cbbf2
172 changed files with 1810 additions and 1817 deletions

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@@ -5,5 +5,5 @@ HandLifeModifier:+0/-5
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | Execute$ TrigDrain | TriggerZones$ Command | TriggerDescription$ Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
SVar:TrigDrain:AB$ LoseLife | Cost$ 0 | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Fallen Angel Avatar.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Fallen Angel Avatar.full.jpg
Oracle:Hand +0, life -5\nWhenever a creature you control dies, target opponent loses 1 life and you gain 1 life.

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@@ -7,5 +7,5 @@ SVar:DBChoose:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ Self,Others | A
SVar:Self:DB$ Sacrifice | SacValid$ Creature | Defined$ ParentTarget | Amount$ 2 | SpellDescription$ Self
SVar:Others:DB$ Sacrifice | SacValid$ Creature | Defined$ OppNonParentTarget | Amount$ 1 | SpellDescription$ Others
SVar:Picture:http://downloads.cardforge.link/images/cards/ARC/Feed the Machine.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/ARC/Feed the Machine.full.jpg
Oracle:When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. if the player chooses others, each of your other opponents sacrifice a creature.

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@@ -4,5 +4,5 @@ Types:Vanguard
HandLifeModifier:+0/+3
A:AB$ PutCounter | ActivationZone$ Command | Announce$ X | Cost$ X | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.counters_LTX_P1P1 | TgtPrompt$ Select target creature with fewer than X +1/+1 counters on it | References$ X | SpellDescription$ Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
SVar:X:Count$xPaid
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Figure of Destiny Avatar.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Figure of Destiny Avatar.full.jpg
Oracle:Hand +0, life +3\n{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.

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@@ -5,5 +5,5 @@ HandLifeModifier:+0/-6
T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigDealDamage | TriggerZones$ Command | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
SVar:TrigDealDamage:AB$ DealDamage | Cost$ 0 | ValidTgts$ Creature | NumDmg$ X | References$ X | DamageSource$ TriggeredCard
SVar:X:Count$Random.0.4
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Flametongue Kavu Avatar.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Flametongue Kavu Avatar.full.jpg
Oracle:Hand +0, life -6\nWhenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.

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@@ -6,5 +6,5 @@ S:Mode$ Continuous | EffectZone$ Command | Affected$ Permanent.YouCtrl | AddKeyw
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigFlip | TriggerDescription$ At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
SVar:TrigFlip:AB$ FlipACoin | Cost$ 0 | Defined$ You | WinSubAbility$ DBAddTurn
SVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1
SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Frenetic Efreet Avatar.full.jpg
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Frenetic Efreet Avatar.full.jpg
Oracle:Hand -1, life -3\nEach permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.