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Moved everything back to cardforge.org in preparation for release
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@@ -5,5 +5,5 @@ HandLifeModifier:+1/+0
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S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Hand | Affected$ Card.nonColorless+YouOwn | AddAbility$ STPlayLand | Description$ You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
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SVar:STPlayLand:ST$ PlayLandVariant | Cost$ 0 | Clone$ BasicLand | SorcerySpeed$ True | ActivationZone$ Hand | SpellDescription$ Play CARDNAME from your hand as a copy of a basic land card chosen at random that can produce mana of one of CARDNAME's colors.
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SVar:RemAIDeck:True
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SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Dakkon Blackblade Avatar.full.jpg
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SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Dakkon Blackblade Avatar.full.jpg
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Oracle:Hand +1, life +0\nYou may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
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@@ -7,5 +7,5 @@ SVar:MakeItChoose:DB$ ChooseCard | Choices$ Card.IsRemembered | ChoiceZone$ Libr
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SVar:MakeItDance:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Library | Destination$ Battlefield | Mandatory$ True | GainControl$ True | ForgetChanged$ True | SubAbility$ TakeOutTheTrash
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SVar:TakeOutTheTrash:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:Picture:http://downloads.cardforge.link/images/cards/ARC/Dance, Pathetic Marionette.full.jpg
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SVar:Picture:https://downloads.cardforge.org/images/cards/ARC/Dance, Pathetic Marionette.full.jpg
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Oracle:When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
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@@ -3,5 +3,5 @@ ManaCost:no cost
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Types:Vanguard
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HandLifeModifier:+1/+1
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S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddKeyword$ Exalted | Description$ Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Dauntless Escort Avatar.full.jpg
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SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Dauntless Escort Avatar.full.jpg
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Oracle:Hand +1, life +1\nCreatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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@@ -4,5 +4,5 @@ Types:Vanguard
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HandLifeModifier:+0/+5
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A:AB$ Pump | ActivationZone$ Command | Cost$ S | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Target creature you control gets +1/+1 until end of turn.
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SVar:RemRandomDeck:True
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SVar:Picture:http://downloads.cardforge.link/images/cards/VAN/Diamond Faerie Avatar.full.jpg
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SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Diamond Faerie Avatar.full.jpg
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Oracle:Hand +0, life +5\n{S}: Target creature you control gets +1/+1 until end of turn.
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@@ -4,5 +4,5 @@ Types:Scheme
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T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ BloodyCombat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, after the main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
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SVar:BloodyCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | FollowedBy$ ThisPhase | ConditionPhases$ Main1,Main2 | SubAbility$ MakeVigilant
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SVar:MakeVigilant:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance
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SVar:Picture:http://downloads.cardforge.link/images/cards/ARC/Drench the Soil in Their Blood.full.jpg
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SVar:Picture:https://downloads.cardforge.org/images/cards/ARC/Drench the Soil in Their Blood.full.jpg
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Oracle:When you set this scheme in motion, after the main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
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