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convert Warp Artifact to triggers
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@@ -1,8 +1,10 @@
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Name:Warp Artifact
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ManaCost:B B
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Types:Enchantment Aura
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Text:At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
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Text:no text
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K:Enchant Artifact Curse
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted artifact's controller, CARDNAME deals 1 damage to that player.
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SVar:TrigDamage:AB$DealDamage | Cost$ 0 | Defined$ EnchantedController | NumDmg$ 1
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/warp_artifact.jpg
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SetInfo:LEA|Rare|http://magiccards.info/scans/en/al/42.jpg
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@@ -50,7 +50,6 @@ public class GameActionUtil {
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upkeep_Feedback();
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upkeep_Farmstead();
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upkeep_Unstable_Mutation();
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upkeep_Warp_Artifact();
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/* Converteded to AF Trigger
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upkeep_Plague_Spitter();
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@@ -4948,44 +4947,6 @@ public class GameActionUtil {
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}
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}//upkeep_Farmstead()
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private static void upkeep_Warp_Artifact() {
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final String auraName = "Warp Artifact";
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final Player player = AllZone.Phase.getPlayerTurn();
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PlayerZone playZone = AllZone.getZone(Constant.Zone.Battlefield, player);
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CardList list = new CardList(playZone.getCards());
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list = list.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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return c.isArtifact() && c.isEnchanted();
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}
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});
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if(list.size() > 0) {
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Ability ability;
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for(Card target:list) {
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if(target.isEnchantedBy(auraName)) {
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CardList auras = new CardList(target.getEnchantedBy().toArray());
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auras = auras.getName(auraName);
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for(Card aura:auras) {
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final Card source = aura;
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ability = new Ability(aura, "0") {
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@Override
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public void resolve() {
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player.addDamage(1, source);
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}
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};
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StringBuilder sb = new StringBuilder();
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sb.append(auraName).append(" - deals 1 damage to ").append(player);
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ability.setStackDescription(sb.toString());
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AllZone.Stack.add(ability);
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}
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}
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}
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}//list > 0
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}//upkeep_Warp_Artifact()
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private static void upkeep_Wanderlust() {
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final String auraName = "Wanderlust";
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final Player player = AllZone.Phase.getPlayerTurn();
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