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https://github.com/Card-Forge/forge.git
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Allows running tests using a seeded RNG.
Running the same game twice now works! There may be issues I haven't found with certain AI behaviors around mechanics I didn't use in my tests. (cherry picked from commit 194b47c1ad61c8f1efb6bce8af2bb10d1fa8f6c3)
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@@ -2216,7 +2216,10 @@ public class ComputerUtil {
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}
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return ComputerUtilCard.getBestAI(list);
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} else {
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return Iterables.getFirst(votes.keySet(), null);
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// TODO: This is just picking randomly amongst already picked things. It should probably pick the worst instead.
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List<Object> a = Arrays.asList(votes.keySet().toArray());
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Collections.shuffle(a, MyRandom.getRandom());
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return a.get(0);
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}
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case "Protection":
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if (votes.isEmpty()) {
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@@ -134,7 +134,8 @@ public class ComputerUtilMana {
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Collections.sort(orderedCards, new Comparator<Card>() {
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@Override
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public int compare(final Card card1, final Card card2) {
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return Integer.compare(manaCardMap.get(card1), manaCardMap.get(card2));
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int result = Integer.compare(manaCardMap.get(card1), manaCardMap.get(card2));
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return result != 0 ? result : Float.compare(card1.getTimestamp(), card2.getTimestamp());
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}
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});
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@@ -308,7 +309,7 @@ public class ComputerUtilMana {
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}
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// select which abilities may be used for each shard
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Multimap<ManaCostShard, SpellAbility> sourcesForShards = ComputerUtilMana.groupAndOrderToPayShards(ai, manaAbilityMap, cost);
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ListMultimap<ManaCostShard, SpellAbility> sourcesForShards = ComputerUtilMana.groupAndOrderToPayShards(ai, manaAbilityMap, cost);
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sortManaAbilities(sourcesForShards);
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@@ -858,7 +859,6 @@ public class ComputerUtilMana {
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}
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AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
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int chanceToReserve = aic.getIntProperty(AiProps.RESERVE_MANA_FOR_MAIN2_CHANCE);
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PhaseType curPhase = ai.getGame().getPhaseHandler().getPhase();
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@@ -877,7 +877,8 @@ public class ComputerUtilMana {
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// obey mana reservations for Main 2; otherwise, obey mana reservations depending on the "chance to reserve"
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// AI profile variable.
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if (sa.getSVar("LowPriorityAI").equals("")) {
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if (chanceToReserve == 0 || MyRandom.getRandom().nextInt(100) >= chanceToReserve) {
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float chanceToReserve = aic.getFloatProperty(AiProps.RESERVE_MANA_FOR_MAIN2_CHANCE);
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if (MyRandom.getRandom().nextDouble() >= chanceToReserve) {
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return false;
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}
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}
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@@ -1005,7 +1006,7 @@ public class ComputerUtilMana {
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* @return a boolean.
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*/
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private static String payMultipleMana(ManaCostBeingPaid testCost, String mana, final Player p) {
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List<String> unused = new ArrayList<>(4);
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List<String> unused = new ArrayList<String>(4);
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for (String manaPart : TextUtil.split(mana, ' ')) {
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if (StringUtils.isNumeric(manaPart)) {
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for (int i = Integer.parseInt(manaPart); i > 0; i--) {
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@@ -34,22 +34,27 @@ public class MyRandom {
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private static Random random = new SecureRandom();
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/**
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* <p>
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* percentTrue.<br>
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* If percent is like 30, then 30% of the time it will be true.
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* </p>
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*
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* @param percent
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* a int.
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* @return a boolean.
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* Changes into a non-CSPRNG, which can be seeded for use in tests/repeatable experiments.
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*/
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public static boolean percentTrue(final int percent) {
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return percent > MyRandom.getRandom().nextInt(100);
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public static void setSeed(int seed) {
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System.out.println("Setting the RNG seed to: " + seed);
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random = new Random(seed);
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}
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/**
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* Returns True with Percent probability.
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*
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* TODO: My guess is no one is passing in a number scaled to 100. This API should probably be cut.
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*/
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public static boolean percentTrue(final long percent) {
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return percent > MyRandom.getRandom().nextDouble() * 100;
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}
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/**
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* Gets the random.
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*
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* TODO: Make this private, and instead add a robust set of APIs here.
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*
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* @return the random
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*/
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public static Random getRandom() {
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@@ -60,7 +65,7 @@ public class MyRandom {
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int[] groups = new int[numGroups];
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for (int i = 0; i < value; i++) {
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groups[random.nextInt(numGroups)]++;
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groups[MyRandom.getRandom().nextInt(numGroups)]++;
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}
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return groups;
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@@ -22,6 +22,7 @@ import forge.game.player.RegisteredPlayer;
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import forge.model.FModel;
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import forge.player.GamePlayerUtil;
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import forge.util.Lang;
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import forge.util.MyRandom;
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public class SimulateMatch {
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public static void simulate(String[] args) {
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@@ -55,6 +56,7 @@ public class SimulateMatch {
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}
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else {
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System.err.println("Illegal parameter usage");
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argumentHelp();
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return;
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}
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}
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@@ -78,6 +80,10 @@ public class SimulateMatch {
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type = GameType.valueOf(WordUtils.capitalize(params.get("f").get(0)));
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}
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if (params.containsKey("s")) {
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MyRandom.setSeed(Integer.parseInt(params.get("s").get(0)));
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}
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GameRules rules = new GameRules(type);
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rules.setAppliedVariants(EnumSet.of(type));
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@@ -145,7 +151,7 @@ public class SimulateMatch {
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}
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private static void argumentHelp() {
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System.out.println("Syntax: forge.exe sim -d <deck1[.dck]> ... <deckX[.dck]> -D [D] -n [N] -m [M] -t [T] -p [P] -f [F] -q");
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System.out.println("Syntax: forge.exe sim -d <deck1[.dck]> ... <deckX[.dck]> -D [D] -n [N] -m [M] -t [T] -p [P] -f [F] -s [S] -q");
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System.out.println("\tsim - stands for simulation mode");
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System.out.println("\tdeck1 (or deck2,...,X) - constructed deck name or filename (has to be quoted when contains multiple words)");
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System.out.println("\tdeck is treated as file if it ends with a dot followed by three numbers or letters");
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@@ -155,6 +161,7 @@ public class SimulateMatch {
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System.out.println("\tT - Type of tournament to run with all provided decks (Bracket, RoundRobin, Swiss)");
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System.out.println("\tP - Amount of players per match (used only with Tournaments, defaults to 2)");
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System.out.println("\tF - format of games, defaults to constructed");
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System.out.println("\ts - Set the RNG seed. Use if you want to play the same game twice.");
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System.out.println("\tq - Quiet flag. Output just the game result, not the entire game log.");
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}
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@@ -167,7 +174,6 @@ public class SimulateMatch {
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final Game g1 = mc.createGame();
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// will run match in the same thread
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long startTime = System.currentTimeMillis();
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try {
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TimeLimitedCodeBlock.runWithTimeout(new Runnable() {
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@Override
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@@ -29,12 +29,14 @@ import forge.item.IPaperCard;
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import forge.model.FModel;
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import forge.properties.ForgePreferences;
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import forge.properties.ForgePreferences.FPref;
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import forge.util.MyRandom;
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import junit.framework.TestCase;
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public class SimulationTestCase extends TestCase {
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private static boolean initialized = false;
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protected Game initAndCreateGame() {
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MyRandom.setSeed(0); // Initialize the random seed to create predictable tests.
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List<RegisteredPlayer> players = Lists.newArrayList();
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Deck d1 = new Deck();
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players.add(new RegisteredPlayer(d1).setPlayer(new LobbyPlayerAi("p2", null)));
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