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https://github.com/Card-Forge/forge.git
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@@ -184,7 +184,7 @@ public class GameHUD extends Stage {
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return true;
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}
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//auto follow touchpad
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if (GuiBase.isAndroid()) {
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if (GuiBase.isAndroid() && !MapStage.getInstance().getDialogOnlyInput()) {
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if (!(Controls.actorContainsVector(miniMap,touch)) // not inside map bounds
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&& !(Controls.actorContainsVector(gamehud,touch)) //not inside gamehud bounds
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&& !(Controls.actorContainsVector(menuActor,touch)) //not inside menu button
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@@ -286,27 +286,29 @@ public class GameHUD extends Stage {
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return;
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moveStarted = true;
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FThreads.invokeInEdtNowOrLater(() -> {
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int delay = 500;
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if (menuActor.isVisible()) {
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menuActor.addAction(Actions.sequence(Actions.delay(0.1f), Actions.moveTo(menuActor.getX()+menuActor.getWidth(), menuActor.getY(), 0.25f), Actions.hide()));
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delay = 250;
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menuActor.addAction(Actions.sequence(Actions.fadeOut(0.25f), Actions.hide(), Actions.moveTo(menuActor.getX()+menuActor.getWidth(), menuActor.getY())));
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} else {
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menuActor.addAction(Actions.sequence(Actions.delay(0.1f), Actions.show(), Actions.moveTo(referenceX, menuActor.getY(), 0.25f)));
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menuActor.addAction(Actions.sequence(Actions.delay(0.1f), Actions.parallel(Actions.show(), Actions.fadeIn(0.1f), Actions.moveTo(referenceX, menuActor.getY(), 0.25f))));
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}
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if (statsActor.isVisible()) {
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statsActor.addAction(Actions.sequence(Actions.delay(0.15f), Actions.moveTo(statsActor.getX()+statsActor.getWidth(), statsActor.getY(), 0.25f), Actions.hide()));
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statsActor.addAction(Actions.sequence(Actions.fadeOut(0.20f), Actions.hide(), Actions.moveTo(statsActor.getX()+statsActor.getWidth(), statsActor.getY())));
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} else {
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statsActor.addAction(Actions.sequence(Actions.delay(0.15f), Actions.show(), Actions.moveTo(referenceX, statsActor.getY(), 0.25f)));
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statsActor.addAction(Actions.sequence(Actions.delay(0.15f), Actions.parallel(Actions.show(), Actions.fadeIn(0.1f), Actions.moveTo(referenceX, statsActor.getY(), 0.25f))));
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}
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if (inventoryActor.isVisible()) {
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inventoryActor.addAction(Actions.sequence(Actions.delay(0.2f), Actions.moveTo(inventoryActor.getX()+inventoryActor.getWidth(), inventoryActor.getY(), 0.25f), Actions.hide()));
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inventoryActor.addAction(Actions.sequence(Actions.fadeOut(0.15f), Actions.hide(), Actions.moveTo(inventoryActor.getX()+inventoryActor.getWidth(), inventoryActor.getY())));
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} else {
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inventoryActor.addAction(Actions.sequence(Actions.delay(0.2f), Actions.show(), Actions.moveTo(referenceX, inventoryActor.getY(), 0.25f)));
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inventoryActor.addAction(Actions.sequence(Actions.delay(0.2f), Actions.parallel(Actions.fadeIn(0.1f), Actions.show(), Actions.moveTo(referenceX, inventoryActor.getY(), 0.25f))));
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}
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if (deckActor.isVisible()) {
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deckActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.moveTo(deckActor.getX()+deckActor.getWidth(), deckActor.getY(), 0.25f), Actions.hide()));
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deckActor.addAction(Actions.sequence(Actions.fadeOut(0.10f), Actions.hide(), Actions.moveTo(deckActor.getX()+deckActor.getWidth(), deckActor.getY())));
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} else {
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deckActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.show(), Actions.moveTo(referenceX, deckActor.getY(), 0.25f)));
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deckActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.parallel(Actions.fadeIn(0.1f), Actions.show(), Actions.moveTo(referenceX, deckActor.getY(), 0.25f))));
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}
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FThreads.delayInEDT(500, () -> {
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FThreads.delayInEDT(delay, () -> {
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buttonsVisible = menuActor.getX() == referenceX;
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moveStarted = false;
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});
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