From 2b15ddae9046774e428bfa6f4194482ba3f06261 Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Thu, 19 May 2022 07:28:25 +0800 Subject: [PATCH] GameHUD buttons update --- .../src/forge/adventure/stage/GameHUD.java | 22 ++++++++++--------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java b/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java index 40a55240e3f..cba4e189c53 100644 --- a/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java +++ b/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java @@ -184,7 +184,7 @@ public class GameHUD extends Stage { return true; } //auto follow touchpad - if (GuiBase.isAndroid()) { + if (GuiBase.isAndroid() && !MapStage.getInstance().getDialogOnlyInput()) { if (!(Controls.actorContainsVector(miniMap,touch)) // not inside map bounds && !(Controls.actorContainsVector(gamehud,touch)) //not inside gamehud bounds && !(Controls.actorContainsVector(menuActor,touch)) //not inside menu button @@ -286,27 +286,29 @@ public class GameHUD extends Stage { return; moveStarted = true; FThreads.invokeInEdtNowOrLater(() -> { + int delay = 500; if (menuActor.isVisible()) { - menuActor.addAction(Actions.sequence(Actions.delay(0.1f), Actions.moveTo(menuActor.getX()+menuActor.getWidth(), menuActor.getY(), 0.25f), Actions.hide())); + delay = 250; + menuActor.addAction(Actions.sequence(Actions.fadeOut(0.25f), Actions.hide(), Actions.moveTo(menuActor.getX()+menuActor.getWidth(), menuActor.getY()))); } else { - menuActor.addAction(Actions.sequence(Actions.delay(0.1f), Actions.show(), Actions.moveTo(referenceX, menuActor.getY(), 0.25f))); + menuActor.addAction(Actions.sequence(Actions.delay(0.1f), Actions.parallel(Actions.show(), Actions.fadeIn(0.1f), Actions.moveTo(referenceX, menuActor.getY(), 0.25f)))); } if (statsActor.isVisible()) { - statsActor.addAction(Actions.sequence(Actions.delay(0.15f), Actions.moveTo(statsActor.getX()+statsActor.getWidth(), statsActor.getY(), 0.25f), Actions.hide())); + statsActor.addAction(Actions.sequence(Actions.fadeOut(0.20f), Actions.hide(), Actions.moveTo(statsActor.getX()+statsActor.getWidth(), statsActor.getY()))); } else { - statsActor.addAction(Actions.sequence(Actions.delay(0.15f), Actions.show(), Actions.moveTo(referenceX, statsActor.getY(), 0.25f))); + statsActor.addAction(Actions.sequence(Actions.delay(0.15f), Actions.parallel(Actions.show(), Actions.fadeIn(0.1f), Actions.moveTo(referenceX, statsActor.getY(), 0.25f)))); } if (inventoryActor.isVisible()) { - inventoryActor.addAction(Actions.sequence(Actions.delay(0.2f), Actions.moveTo(inventoryActor.getX()+inventoryActor.getWidth(), inventoryActor.getY(), 0.25f), Actions.hide())); + inventoryActor.addAction(Actions.sequence(Actions.fadeOut(0.15f), Actions.hide(), Actions.moveTo(inventoryActor.getX()+inventoryActor.getWidth(), inventoryActor.getY()))); } else { - inventoryActor.addAction(Actions.sequence(Actions.delay(0.2f), Actions.show(), Actions.moveTo(referenceX, inventoryActor.getY(), 0.25f))); + inventoryActor.addAction(Actions.sequence(Actions.delay(0.2f), Actions.parallel(Actions.fadeIn(0.1f), Actions.show(), Actions.moveTo(referenceX, inventoryActor.getY(), 0.25f)))); } if (deckActor.isVisible()) { - deckActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.moveTo(deckActor.getX()+deckActor.getWidth(), deckActor.getY(), 0.25f), Actions.hide())); + deckActor.addAction(Actions.sequence(Actions.fadeOut(0.10f), Actions.hide(), Actions.moveTo(deckActor.getX()+deckActor.getWidth(), deckActor.getY()))); } else { - deckActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.show(), Actions.moveTo(referenceX, deckActor.getY(), 0.25f))); + deckActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.parallel(Actions.fadeIn(0.1f), Actions.show(), Actions.moveTo(referenceX, deckActor.getY(), 0.25f)))); } - FThreads.delayInEDT(500, () -> { + FThreads.delayInEDT(delay, () -> { buttonsVisible = menuActor.getX() == referenceX; moveStarted = false; });