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Cascade: fix Maelstrom Nexus and Golos
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@@ -160,6 +160,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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add(sa);
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}
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// Add all waiting triggers onto the stack
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game.getTriggerHandler().resetActiveTriggers();
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game.getTriggerHandler().runWaitingTriggers();
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}
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@@ -2450,6 +2450,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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final PaperCard c = carddb.getUniqueByName(f.getName());
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final Card forgeCard = Card.fromPaperCard(c, p);
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forgeCard.setTimestamp(game.getNextTimestamp());
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game.getAction().invoke(new Runnable() {
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@Override
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