Adventure - minor map updates (#3714)

* Adventure: Minor map correction

Removing hidden wall in fort_colorless_2_wizards that prevented access to shards in blue mage's area

* Adventure - Log error if mob has bad waypoint set

* Update MovementBehavior.java

* Adventure - More error logging
This commit is contained in:
TabletopGeneral
2023-08-29 21:03:55 -07:00
committed by GitHub
parent 7e2ef83355
commit bc9619aa0f
3 changed files with 10 additions and 6 deletions

View File

@@ -380,7 +380,7 @@ public class EnemySprite extends CharacterSprite implements Steerable<Vector2> {
// }
// }
//else
if (peek.getDuration() == 0 && peek.getNextTargetVector(pos()).dst(pos()) < 2){
if (peek.getDuration() == 0 && peek.getNextTargetVector(objectId, pos()).dst(pos()) < 2){
//this is a location based behavior that has been completed. Move on to the next behavior
MovementBehavior current = movementBehaviors.pop();
@@ -402,8 +402,8 @@ public class EnemySprite extends CharacterSprite implements Steerable<Vector2> {
return new Vector2(pos());
}
}
if (peek.getNextTargetVector(pos()).dst(pos()) > 0.3) {
target = new Vector2(peek.getNextTargetVector(pos()));
if (peek.getNextTargetVector(objectId, pos()).dst(pos()) > 0.3) {
target = new Vector2(peek.getNextTargetVector(objectId, pos()));
}
else target = new Vector2(pos());
}

View File

@@ -21,7 +21,7 @@ public class MovementBehavior {
return duration;
}
public Vector2 currentTargetVector;
public Vector2 getNextTargetVector(Vector2 currentPosition){
public Vector2 getNextTargetVector(int objectID, Vector2 currentPosition){
if (currentTargetVector != null) {
return currentTargetVector;
}
@@ -45,9 +45,13 @@ public class MovementBehavior {
} else if (MapStage.getInstance().waypoints.containsKey(Integer.parseInt(destination))) {
currentTargetVector = new Vector2(MapStage.getInstance().waypoints.get(Integer.parseInt(destination)));
}
else {
System.err.println("Navigation error for object ID" + objectID + ", waypoint could not be parsed or does not exist: " + destination);
destination = "";
}
}
return currentTargetVector;
return currentTargetVector == null? currentPosition: currentTargetVector;
}
public void setX(float newVal){

View File

@@ -14,7 +14,7 @@
</layer>
<layer id="6" name="Collision" width="30" height="30">
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</layer>
<layer id="1" name="Background" width="30" height="30">