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Player: fix monarch and blessing
This commit is contained in:
committed by
swordshine
parent
c4d20d870f
commit
bc4c5bed1c
@@ -2815,7 +2815,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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public void createMonarchEffect() {
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public void createMonarchEffect() {
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final PlayerZone com = getZone(ZoneType.Command);
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final PlayerZone com = getZone(ZoneType.Command);
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if (monarchEffect == null) {
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if (monarchEffect == null) {
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monarchEffect = new Card(-1, game);
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monarchEffect = new Card(game.nextCardId(), null, false, game);
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monarchEffect.setOwner(this);
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monarchEffect.setOwner(this);
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monarchEffect.setImageKey("t:monarch");
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monarchEffect.setImageKey("t:monarch");
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monarchEffect.setName("The Monarch");
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monarchEffect.setName("The Monarch");
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@@ -2869,7 +2869,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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final PlayerZone com = getZone(ZoneType.Command);
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final PlayerZone com = getZone(ZoneType.Command);
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if(bless) {
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if(bless) {
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blessingEffect = new Card(-1, game);
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blessingEffect = new Card(game.nextCardId(), null, false, game);
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blessingEffect.setOwner(this);
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blessingEffect.setOwner(this);
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blessingEffect.setImageKey("t:blessing");
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blessingEffect.setImageKey("t:blessing");
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blessingEffect.setName("City's Blessing");
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blessingEffect.setName("City's Blessing");
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