Player: fix monarch and blessing

This commit is contained in:
Hans Mackowiak
2019-06-22 10:22:37 +00:00
committed by swordshine
parent c4d20d870f
commit bc4c5bed1c

View File

@@ -2815,7 +2815,7 @@ public class Player extends GameEntity implements Comparable<Player> {
public void createMonarchEffect() { public void createMonarchEffect() {
final PlayerZone com = getZone(ZoneType.Command); final PlayerZone com = getZone(ZoneType.Command);
if (monarchEffect == null) { if (monarchEffect == null) {
monarchEffect = new Card(-1, game); monarchEffect = new Card(game.nextCardId(), null, false, game);
monarchEffect.setOwner(this); monarchEffect.setOwner(this);
monarchEffect.setImageKey("t:monarch"); monarchEffect.setImageKey("t:monarch");
monarchEffect.setName("The Monarch"); monarchEffect.setName("The Monarch");
@@ -2869,7 +2869,7 @@ public class Player extends GameEntity implements Comparable<Player> {
final PlayerZone com = getZone(ZoneType.Command); final PlayerZone com = getZone(ZoneType.Command);
if(bless) { if(bless) {
blessingEffect = new Card(-1, game); blessingEffect = new Card(game.nextCardId(), null, false, game);
blessingEffect.setOwner(this); blessingEffect.setOwner(this);
blessingEffect.setImageKey("t:blessing"); blessingEffect.setImageKey("t:blessing");
blessingEffect.setName("City's Blessing"); blessingEffect.setName("City's Blessing");