diff --git a/forge-gui/res/cardsfolder/upcoming/nightpack_ambusher.txt b/forge-gui/res/cardsfolder/upcoming/nightpack_ambusher.txt index 93d2ee40203..f24a8d3009a 100644 --- a/forge-gui/res/cardsfolder/upcoming/nightpack_ambusher.txt +++ b/forge-gui/res/cardsfolder/upcoming/nightpack_ambusher.txt @@ -5,7 +5,7 @@ PT:4/4 K:Flash S:Mode$ Continuous | Affected$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Wolves and Werewolves you control get +1/+1. SVar:PlayMain1:TRUE -T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ EQ0 | References$ X | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ EQ0 | References$ X | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_2_2_wolf | LegacyImage$ g 2 2 wolf m20 | TokenAmount$ 1 SVar:X:Count$ThisTurnCast_Card.YouCtrl Oracle:Flash\nOther Wolves and Werewolves you control get +1/+1.\nAt the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.