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https://github.com/Card-Forge/forge.git
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- Minor change to the code.
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@@ -60,13 +60,14 @@ public class FightAi extends SpellAbilityAi {
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// assumes the triggered card belongs to the ai
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if (sa.hasParam("Defined")) {
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CardCollection fighter1List = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa);
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if (fighter1List.isEmpty()) {
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if ("ChosenAsTgt".equals(sa.getParam("AILogic")) && sa.getRootAbility().getTargetCard() != null) {
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if (fighter1List.isEmpty()) {
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fighter1List.add(sa.getRootAbility().getTargetCard());
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} else {
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return true; // FIXME: shouldn't this return "false" if nothing found?
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}
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}
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if (fighter1List.isEmpty()) {
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return true; // FIXME: shouldn't this return "false" if nothing found?
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}
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Card fighter1 = fighter1List.get(0);
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for (Card humanCreature : humCreatures) {
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if (ComputerUtilCombat.getDamageToKill(humanCreature) <= fighter1.getNetPower()
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@@ -55,12 +55,12 @@ public class Main {
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}
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// Set this to "true" to make the mobile game port run as a full-screen desktop application
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boolean desktopMode = cmd.hasOption("fullscreen");
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boolean desktopMode = true;//cmd.hasOption("fullscreen");
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// Set this to the location where you want the mobile game port to look for assets when working as a full-screen desktop application
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// (uncomment the bottom version and comment the top one to load the res folder from the current folder the .jar is in if you would
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// like to make the game load from a desktop game folder configuration).
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String desktopModeAssetsDir = "../forge-gui/";
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//String desktopModeAssetsDir = "./";
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//String desktopModeAssetsDir = "../forge-gui/";
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String desktopModeAssetsDir = "./";
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// Assets directory used when the game fully emulates smartphone/tablet mode (desktopMode = false), useful when debugging from IDE
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String assetsDir = AssetsDownloader.SHARE_DESKTOP_ASSETS ? "../forge-gui/" : "testAssets/";
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@@ -154,12 +154,14 @@ public class Main {
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public void restart() {
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if (RestartUtil.prepareForRestart()) {
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Gdx.app.exit();
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System.exit(0);
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}
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}
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@Override
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public void exit() {
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Gdx.app.exit(); //can just use Gdx.app.exit for desktop
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System.exit(0);
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}
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@Override
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