- Minor change to the code.

This commit is contained in:
Michael Kamensky
2021-10-05 07:04:43 +03:00
parent 9ced0e0d76
commit baff2a5486
2 changed files with 10 additions and 7 deletions

View File

@@ -55,12 +55,12 @@ public class Main {
}
// Set this to "true" to make the mobile game port run as a full-screen desktop application
boolean desktopMode = cmd.hasOption("fullscreen");
boolean desktopMode = true;//cmd.hasOption("fullscreen");
// Set this to the location where you want the mobile game port to look for assets when working as a full-screen desktop application
// (uncomment the bottom version and comment the top one to load the res folder from the current folder the .jar is in if you would
// like to make the game load from a desktop game folder configuration).
String desktopModeAssetsDir = "../forge-gui/";
//String desktopModeAssetsDir = "./";
//String desktopModeAssetsDir = "../forge-gui/";
String desktopModeAssetsDir = "./";
// Assets directory used when the game fully emulates smartphone/tablet mode (desktopMode = false), useful when debugging from IDE
String assetsDir = AssetsDownloader.SHARE_DESKTOP_ASSETS ? "../forge-gui/" : "testAssets/";
@@ -154,12 +154,14 @@ public class Main {
public void restart() {
if (RestartUtil.prepareForRestart()) {
Gdx.app.exit();
System.exit(0);
}
}
@Override
public void exit() {
Gdx.app.exit(); //can just use Gdx.app.exit for desktop
System.exit(0);
}
@Override