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Update script
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@@ -6,7 +6,7 @@ K:Flying
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R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.
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SVar:DoDay:DB$ DayTime | Value$ Day | SubAbility$ ETB
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SVar:ETB:DB$ InternalEtbReplacement
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T:Mode$ DayTimeChanges | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped.
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T:Mode$ DayTimeChanges | Execute$ TrigReturn | TriggerZones$ Graveyard | TriggerDescription$ Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped.
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SVar:TrigReturn:AB$ ChangeZone | Cost$ 1 R | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True
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DeckHas:Ability$Graveyard
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Oracle:Flying\nIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.\nWhenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
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