GameAction: add params hash for changeZone game actions

add old functions as overload
MagicStack: add Fizzle and StackInfomation to the params when Card is removed from stack
This commit is contained in:
Hanmac
2017-09-29 19:58:01 +00:00
parent 895d282cc8
commit ba74b333cd
2 changed files with 109 additions and 42 deletions

View File

@@ -79,6 +79,10 @@ public class GameAction {
}
public Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer position, SpellAbility cause) {
return changeZone(zoneFrom, zoneTo, c, position, cause, Maps.newHashMap());
}
public Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer position, SpellAbility cause, Map<String, Object> params) {
if (c.isCopiedSpell() || (c.isImmutable() && zoneTo.is(ZoneType.Exile))) {
// Remove Effect from command immediately, this is essential when some replacement
// effects happen during the resolving of a spellability ("the next time ..." effect)
@@ -287,6 +291,8 @@ public class GameAction {
repParams.put("Cause", cause);
repParams.put("Origin", zoneFrom != null ? zoneFrom.getZoneType() : null);
repParams.put("Destination", zoneTo.getZoneType());
repParams.putAll(params);
ReplacementResult repres = game.getReplacementHandler().run(repParams);
if (repres != ReplacementResult.NotReplaced) {
@@ -301,7 +307,7 @@ public class GameAction {
if (game.getStack().isResolving(c) && !zoneTo.is(ZoneType.Graveyard) && repres == ReplacementResult.Prevented) {
copied.getOwner().removeInboundToken(copied);
return moveToGraveyard(c, cause);
return moveToGraveyard(c, cause, params);
}
copied.getOwner().removeInboundToken(copied);
return c;
@@ -385,11 +391,13 @@ public class GameAction {
runParams.put("Destination", zoneTo.getZoneType().name());
runParams.put("SpellAbilityStackInstance", game.stack.peek());
runParams.put("IndividualCostPaymentInstance", game.costPaymentStack.peek());
runParams.putAll(params);
game.getTriggerHandler().runTrigger(TriggerType.ChangesZone, runParams, true);
if (zoneFrom != null && zoneFrom.is(ZoneType.Battlefield)) {
final Map<String, Object> runParams2 = Maps.newHashMap();
runParams2.put("Card", lastKnownInfo);
runParams2.put("OriginalController", zoneFrom.getPlayer());
runParams2.putAll(params);
game.getTriggerHandler().runTrigger(TriggerType.ChangesController, runParams2, false);
}
// AllZone.getStack().chooseOrderOfSimultaneousStackEntryAll();
@@ -444,7 +452,7 @@ public class GameAction {
// Ask controller if it wants to be on top or bottom of other meld.
unmeldPosition++;
}
changeZone(null, zoneTo, unmeld, position, cause);
changeZone(null, zoneTo, unmeld, position, cause, params);
}
// Reveal if face-down
if (c.isFaceDown()) {
@@ -527,12 +535,20 @@ public class GameAction {
}
public final Card moveTo(final Zone zoneTo, Card c, SpellAbility cause) {
return moveTo(zoneTo, c, cause, Maps.newHashMap());
}
public final Card moveTo(final Zone zoneTo, Card c, SpellAbility cause, Map<String, Object> params) {
// FThreads.assertExecutedByEdt(false); // This code must never be executed from EDT,
// use FThreads.invokeInNewThread to run code in a pooled thread
return moveTo(zoneTo, c, null, cause);
return moveTo(zoneTo, c, null, cause, params);
}
public final Card moveTo(final Zone zoneTo, Card c, Integer position, SpellAbility cause) {
return moveTo(zoneTo, c, position, cause, Maps.newHashMap());
}
public final Card moveTo(final Zone zoneTo, Card c, Integer position, SpellAbility cause, Map<String, Object> params) {
// Ideally move to should never be called without a prevZone
// Remove card from Current Zone, if it has one
final Zone zoneFrom = game.getZoneOf(c);
@@ -540,7 +556,7 @@ public class GameAction {
// Card lastKnownInfo = c;
c = changeZone(zoneFrom, zoneTo, c, position, cause);
c = changeZone(zoneFrom, zoneTo, c, position, cause, params);
if (zoneFrom == null) {
c.setCastFrom(null);
@@ -605,81 +621,126 @@ public class GameAction {
}
public final Card moveToStack(final Card c, SpellAbility cause) {
return moveToStack(c, cause, Maps.newHashMap());
}
public final Card moveToStack(final Card c, SpellAbility cause, Map<String, Object> params) {
final Zone stack = game.getStackZone();
return moveTo(stack, c, cause);
return moveTo(stack, c, cause, params);
}
public final Card moveToGraveyard(final Card c, SpellAbility cause) {
return moveToGraveyard(c, cause, Maps.newHashMap());
}
public final Card moveToGraveyard(final Card c, SpellAbility cause, Map<String, Object> params) {
final PlayerZone grave = c.getOwner().getZone(ZoneType.Graveyard);
// must put card in OWNER's graveyard not controller's
return moveTo(grave, c, cause);
return moveTo(grave, c, cause, params);
}
public final Card moveToHand(final Card c, SpellAbility cause) {
return moveToHand(c, cause, Maps.newHashMap());
}
public final Card moveToHand(final Card c, SpellAbility cause, Map<String, Object> params) {
final PlayerZone hand = c.getOwner().getZone(ZoneType.Hand);
return moveTo(hand, c, cause);
return moveTo(hand, c, cause, params);
}
public final Card moveToPlay(final Card c, SpellAbility cause) {
return moveToPlay(c, cause, Maps.newHashMap());
}
public final Card moveToPlay(final Card c, SpellAbility cause, Map<String, Object> params) {
final PlayerZone play = c.getController().getZone(ZoneType.Battlefield);
return moveTo(play, c, cause);
return moveTo(play, c, cause, params);
}
public final Card moveToPlay(final Card c, final Player p, SpellAbility cause) {
return moveToPlay(c, p, cause, Maps.newHashMap());
}
public final Card moveToPlay(final Card c, final Player p, SpellAbility cause, Map<String, Object> params) {
// move to a specific player's Battlefield
final PlayerZone play = p.getZone(ZoneType.Battlefield);
return moveTo(play, c, cause);
return moveTo(play, c, cause, params);
}
public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause) {
return moveToLibrary(c, -1, cause);
return moveToBottomOfLibrary(c, cause, Maps.newHashMap());
}
public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause, Map<String, Object> params) {
return moveToLibrary(c, -1, cause, params);
}
public final Card moveToLibrary(final Card c, SpellAbility cause) {
return moveToLibrary(c, 0, cause);
return moveToLibrary(c, cause, Maps.newHashMap());
}
public final Card moveToLibrary(final Card c, SpellAbility cause, Map<String, Object> params) {
return moveToLibrary(c, 0, cause, params);
}
public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause) {
return moveToLibrary(c, libPosition, cause, Maps.newHashMap());
}
public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause, Map<String, Object> params) {
final PlayerZone library = c.getOwner().getZone(ZoneType.Library);
if (libPosition == -1 || libPosition > library.size()) {
libPosition = library.size();
}
return changeZone(game.getZoneOf(c), library, c, libPosition, cause);
return changeZone(game.getZoneOf(c), library, c, libPosition, cause, params);
}
public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause) {
return moveToVariantDeck(c, zone, deckPosition, cause, Maps.newHashMap());
}
public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause, Map<String, Object> params) {
final PlayerZone deck = c.getOwner().getZone(zone);
if (deckPosition == -1 || deckPosition > deck.size()) {
deckPosition = deck.size();
}
return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause);
return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause, params);
}
public final Card exile(final Card c, SpellAbility cause) {
return exile(c, cause, Maps.newHashMap());
}
public final Card exile(final Card c, SpellAbility cause, Map<String, Object> params) {
if (game.isCardExiled(c)) {
return c;
}
final PlayerZone removed = c.getOwner().getZone(ZoneType.Exile);
return moveTo(removed, c, cause);
return moveTo(removed, c, cause, params);
}
public final Card moveTo(final ZoneType name, final Card c, SpellAbility cause) {
return moveTo(name, c, 0, cause);
return moveTo(name, c, cause, Maps.newHashMap());
}
public final Card moveTo(final ZoneType name, final Card c, SpellAbility cause, Map<String, Object> params) {
return moveTo(name, c, 0, cause, params);
}
public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause) {
return moveTo(name, c, libPosition, cause, Maps.newHashMap());
}
public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause) {
public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause, Map<String, Object> params) {
// Call specific functions to set PlayerZone, then move onto moveTo
switch(name) {
case Hand: return moveToHand(c, cause);
case Library: return moveToLibrary(c, libPosition, cause);
case Battlefield: return moveToPlay(c, cause);
case Graveyard: return moveToGraveyard(c, cause);
case Exile: return exile(c, cause);
case Stack: return moveToStack(c, cause);
case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause);
case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause);
case Hand: return moveToHand(c, cause, params);
case Library: return moveToLibrary(c, libPosition, cause, params);
case Battlefield: return moveToPlay(c, cause, params);
case Graveyard: return moveToGraveyard(c, cause, params);
case Exile: return exile(c, cause, params);
case Stack: return moveToStack(c, cause, params);
case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause, params);
case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause, params);
default: // sideboard will also get there
return moveTo(c.getOwner().getZone(name), c, cause);
return moveTo(c.getOwner().getZone(name), c, cause, params);
}
}
@@ -1034,7 +1095,7 @@ public class GameAction {
if (!perm.isInZone(tgtZone) || !perm.canBeEnchantedBy(c, true) || (perm.isPhasedOut() && !c.isPhasedOut())) {
c.unEnchantEntity(perm);
moveToGraveyard(c, null);
moveToGraveyard(c, null, Maps.newHashMap());
checkAgain = true;
}
} else if (entity instanceof Player) {
@@ -1052,13 +1113,13 @@ public class GameAction {
}
if (invalid) {
c.unEnchantEntity(pl);
moveToGraveyard(c, null);
moveToGraveyard(c, null, Maps.newHashMap());
checkAgain = true;
}
}
if (c.isInPlay() && !c.isEnchanting()) {
moveToGraveyard(c, null);
moveToGraveyard(c, null, Maps.newHashMap());
checkAgain = true;
}
return checkAgain;
@@ -1231,7 +1292,7 @@ public class GameAction {
for (Card c : list) {
if (c.getCounters(CounterType.LOYALTY) <= 0) {
moveToGraveyard(c, null);
moveToGraveyard(c, null, Maps.newHashMap());
// Play the Destroy sound
game.fireEvent(new GameEventCardDestroyed());
recheck = true;
@@ -1456,7 +1517,7 @@ public class GameAction {
return null;
}
final Card newCard = moveToGraveyard(c, cause);
final Card newCard = moveToGraveyard(c, cause, Maps.newHashMap());
return newCard;
}
@@ -1678,7 +1739,7 @@ public class GameAction {
if (!isCommander) {
toMulligan = new CardCollection(p.getCardsIn(ZoneType.Hand));
for (final Card c : toMulligan) {
moveToLibrary(c, null);
moveToLibrary(c, null, Maps.newHashMap());
}
try {
Thread.sleep(100); //delay for a tiny bit to give UI a chance catch up
@@ -1690,7 +1751,7 @@ public class GameAction {
} else {
List<Card> toExile = Lists.newArrayList(toMulligan);
for (Card c : toExile) {
exile(c, null);
exile(c, null, Maps.newHashMap());
}
exiledDuringMulligans.addAll(p, toExile);
try {
@@ -1716,7 +1777,7 @@ public class GameAction {
Player p = kv.getKey();
Collection<Card> cc = kv.getValue();
for (Card c : cc) {
moveToLibrary(c, null);
moveToLibrary(c, null, Maps.newHashMap());
}
p.shuffle(null);
}

View File

@@ -142,7 +142,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
if (ability.isSpell()) {
final Card source = ability.getHostCard();
if (!source.isCopiedSpell() && !source.isInZone(ZoneType.Stack)) {
ability.setHostCard(game.getAction().moveToStack(source, ability));
ability.setHostCard(game.getAction().moveToStack(source, ability, Maps.newHashMap()));
}
}
@@ -535,11 +535,13 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
}
private final void finishResolving(final SpellAbility sa, final boolean fizzle) {
// remove SA and card from the stack
removeCardFromStack(sa, fizzle);
// SpellAbility is removed from the stack here
// temporarily removed removing SA after resolution
final SpellAbilityStackInstance si = getInstanceFromSpellAbility(sa);
// remove SA and card from the stack
removeCardFromStack(sa, si, fizzle);
if (si != null) {
remove(si);
@@ -571,7 +573,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
// sa.getHostCard().setXManaCostPaid(0);
}
private final void removeCardFromStack(final SpellAbility sa, final boolean fizzle) {
private final void removeCardFromStack(final SpellAbility sa, final SpellAbilityStackInstance si, final boolean fizzle) {
Card source = sa.getHostCard();
// need to update active trigger
@@ -584,14 +586,14 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
// Handle cards that need to be moved differently
// TODO: replacement effects: Rebound, Buyback and Soulfire Grand Master
source.removeAllExtrinsicKeyword("Move CARDNAME to your hand as it resolves");
game.getAction().moveToHand(source, sa);
game.getAction().moveToHand(source, sa, Maps.newHashMap());
}
else if (sa.isFlashBackAbility()) {
game.getAction().exile(source, sa);
game.getAction().exile(source, sa, Maps.newHashMap());
sa.setFlashBackAbility(false);
}
else if (sa.isAftermath()) {
game.getAction().exile(source, sa);
game.getAction().exile(source, sa, Maps.newHashMap());
}
else if (source.hasKeyword("Rebound")
&& !fizzle
@@ -600,7 +602,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
&& source.getOwner().equals(source.getController())) //"If you cast this spell from your hand"
{
//Move rebounding card to exile
source = game.getAction().exile(source, null);
source = game.getAction().exile(source, null, Maps.newHashMap());
source.setSVar("ReboundAbilityTrigger", "DB$ Play | Defined$ Self "
+ "| WithoutManaCost$ True | Optional$ True");
@@ -617,7 +619,11 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
(source.isInstant() || source.isSorcery() || fizzle) &&
source.isInZone(ZoneType.Stack)) {
// If Spell and still on the Stack then let it goto the graveyard or replace its own movement
game.getAction().moveToGraveyard(source, null);
Map<String, Object> params = Maps.newHashMap();
params.put("StackSa", sa);
params.put("StackSi", si);
params.put("Fizzle", fizzle);
game.getAction().moveToGraveyard(source, null, params);
}
}