mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 04:38:00 +00:00
GameAction: add params hash for changeZone game actions
add old functions as overload MagicStack: add Fizzle and StackInfomation to the params when Card is removed from stack
This commit is contained in:
@@ -79,6 +79,10 @@ public class GameAction {
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}
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public Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer position, SpellAbility cause) {
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return changeZone(zoneFrom, zoneTo, c, position, cause, Maps.newHashMap());
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}
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public Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer position, SpellAbility cause, Map<String, Object> params) {
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if (c.isCopiedSpell() || (c.isImmutable() && zoneTo.is(ZoneType.Exile))) {
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// Remove Effect from command immediately, this is essential when some replacement
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// effects happen during the resolving of a spellability ("the next time ..." effect)
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@@ -287,6 +291,8 @@ public class GameAction {
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repParams.put("Cause", cause);
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repParams.put("Origin", zoneFrom != null ? zoneFrom.getZoneType() : null);
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repParams.put("Destination", zoneTo.getZoneType());
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repParams.putAll(params);
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ReplacementResult repres = game.getReplacementHandler().run(repParams);
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if (repres != ReplacementResult.NotReplaced) {
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@@ -301,7 +307,7 @@ public class GameAction {
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if (game.getStack().isResolving(c) && !zoneTo.is(ZoneType.Graveyard) && repres == ReplacementResult.Prevented) {
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copied.getOwner().removeInboundToken(copied);
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return moveToGraveyard(c, cause);
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return moveToGraveyard(c, cause, params);
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}
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copied.getOwner().removeInboundToken(copied);
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return c;
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@@ -385,11 +391,13 @@ public class GameAction {
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runParams.put("Destination", zoneTo.getZoneType().name());
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runParams.put("SpellAbilityStackInstance", game.stack.peek());
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runParams.put("IndividualCostPaymentInstance", game.costPaymentStack.peek());
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runParams.putAll(params);
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game.getTriggerHandler().runTrigger(TriggerType.ChangesZone, runParams, true);
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if (zoneFrom != null && zoneFrom.is(ZoneType.Battlefield)) {
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final Map<String, Object> runParams2 = Maps.newHashMap();
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runParams2.put("Card", lastKnownInfo);
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runParams2.put("OriginalController", zoneFrom.getPlayer());
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runParams2.putAll(params);
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game.getTriggerHandler().runTrigger(TriggerType.ChangesController, runParams2, false);
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}
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// AllZone.getStack().chooseOrderOfSimultaneousStackEntryAll();
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@@ -444,7 +452,7 @@ public class GameAction {
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// Ask controller if it wants to be on top or bottom of other meld.
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unmeldPosition++;
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}
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changeZone(null, zoneTo, unmeld, position, cause);
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changeZone(null, zoneTo, unmeld, position, cause, params);
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}
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// Reveal if face-down
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if (c.isFaceDown()) {
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@@ -527,12 +535,20 @@ public class GameAction {
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}
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public final Card moveTo(final Zone zoneTo, Card c, SpellAbility cause) {
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return moveTo(zoneTo, c, cause, Maps.newHashMap());
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}
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public final Card moveTo(final Zone zoneTo, Card c, SpellAbility cause, Map<String, Object> params) {
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// FThreads.assertExecutedByEdt(false); // This code must never be executed from EDT,
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// use FThreads.invokeInNewThread to run code in a pooled thread
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return moveTo(zoneTo, c, null, cause);
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return moveTo(zoneTo, c, null, cause, params);
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}
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public final Card moveTo(final Zone zoneTo, Card c, Integer position, SpellAbility cause) {
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return moveTo(zoneTo, c, position, cause, Maps.newHashMap());
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}
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public final Card moveTo(final Zone zoneTo, Card c, Integer position, SpellAbility cause, Map<String, Object> params) {
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// Ideally move to should never be called without a prevZone
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// Remove card from Current Zone, if it has one
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final Zone zoneFrom = game.getZoneOf(c);
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@@ -540,7 +556,7 @@ public class GameAction {
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// Card lastKnownInfo = c;
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c = changeZone(zoneFrom, zoneTo, c, position, cause);
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c = changeZone(zoneFrom, zoneTo, c, position, cause, params);
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if (zoneFrom == null) {
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c.setCastFrom(null);
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@@ -605,81 +621,126 @@ public class GameAction {
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}
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public final Card moveToStack(final Card c, SpellAbility cause) {
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return moveToStack(c, cause, Maps.newHashMap());
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}
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public final Card moveToStack(final Card c, SpellAbility cause, Map<String, Object> params) {
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final Zone stack = game.getStackZone();
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return moveTo(stack, c, cause);
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return moveTo(stack, c, cause, params);
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}
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public final Card moveToGraveyard(final Card c, SpellAbility cause) {
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return moveToGraveyard(c, cause, Maps.newHashMap());
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}
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public final Card moveToGraveyard(final Card c, SpellAbility cause, Map<String, Object> params) {
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final PlayerZone grave = c.getOwner().getZone(ZoneType.Graveyard);
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// must put card in OWNER's graveyard not controller's
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return moveTo(grave, c, cause);
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return moveTo(grave, c, cause, params);
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}
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public final Card moveToHand(final Card c, SpellAbility cause) {
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return moveToHand(c, cause, Maps.newHashMap());
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}
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public final Card moveToHand(final Card c, SpellAbility cause, Map<String, Object> params) {
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final PlayerZone hand = c.getOwner().getZone(ZoneType.Hand);
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return moveTo(hand, c, cause);
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return moveTo(hand, c, cause, params);
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}
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public final Card moveToPlay(final Card c, SpellAbility cause) {
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return moveToPlay(c, cause, Maps.newHashMap());
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}
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public final Card moveToPlay(final Card c, SpellAbility cause, Map<String, Object> params) {
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final PlayerZone play = c.getController().getZone(ZoneType.Battlefield);
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return moveTo(play, c, cause);
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return moveTo(play, c, cause, params);
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}
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public final Card moveToPlay(final Card c, final Player p, SpellAbility cause) {
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return moveToPlay(c, p, cause, Maps.newHashMap());
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}
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public final Card moveToPlay(final Card c, final Player p, SpellAbility cause, Map<String, Object> params) {
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// move to a specific player's Battlefield
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final PlayerZone play = p.getZone(ZoneType.Battlefield);
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return moveTo(play, c, cause);
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return moveTo(play, c, cause, params);
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}
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public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause) {
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return moveToLibrary(c, -1, cause);
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return moveToBottomOfLibrary(c, cause, Maps.newHashMap());
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}
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public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause, Map<String, Object> params) {
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return moveToLibrary(c, -1, cause, params);
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}
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public final Card moveToLibrary(final Card c, SpellAbility cause) {
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return moveToLibrary(c, 0, cause);
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return moveToLibrary(c, cause, Maps.newHashMap());
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}
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public final Card moveToLibrary(final Card c, SpellAbility cause, Map<String, Object> params) {
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return moveToLibrary(c, 0, cause, params);
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}
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public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause) {
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return moveToLibrary(c, libPosition, cause, Maps.newHashMap());
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}
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public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause, Map<String, Object> params) {
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final PlayerZone library = c.getOwner().getZone(ZoneType.Library);
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if (libPosition == -1 || libPosition > library.size()) {
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libPosition = library.size();
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}
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return changeZone(game.getZoneOf(c), library, c, libPosition, cause);
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return changeZone(game.getZoneOf(c), library, c, libPosition, cause, params);
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}
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public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause) {
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return moveToVariantDeck(c, zone, deckPosition, cause, Maps.newHashMap());
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}
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public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause, Map<String, Object> params) {
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final PlayerZone deck = c.getOwner().getZone(zone);
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if (deckPosition == -1 || deckPosition > deck.size()) {
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deckPosition = deck.size();
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}
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return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause);
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return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause, params);
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}
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public final Card exile(final Card c, SpellAbility cause) {
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return exile(c, cause, Maps.newHashMap());
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}
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public final Card exile(final Card c, SpellAbility cause, Map<String, Object> params) {
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if (game.isCardExiled(c)) {
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return c;
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}
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final PlayerZone removed = c.getOwner().getZone(ZoneType.Exile);
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return moveTo(removed, c, cause);
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return moveTo(removed, c, cause, params);
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}
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public final Card moveTo(final ZoneType name, final Card c, SpellAbility cause) {
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return moveTo(name, c, 0, cause);
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return moveTo(name, c, cause, Maps.newHashMap());
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}
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public final Card moveTo(final ZoneType name, final Card c, SpellAbility cause, Map<String, Object> params) {
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return moveTo(name, c, 0, cause, params);
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}
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public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause) {
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return moveTo(name, c, libPosition, cause, Maps.newHashMap());
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}
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public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause) {
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public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause, Map<String, Object> params) {
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// Call specific functions to set PlayerZone, then move onto moveTo
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switch(name) {
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case Hand: return moveToHand(c, cause);
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case Library: return moveToLibrary(c, libPosition, cause);
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case Battlefield: return moveToPlay(c, cause);
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case Graveyard: return moveToGraveyard(c, cause);
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case Exile: return exile(c, cause);
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case Stack: return moveToStack(c, cause);
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case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause);
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case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause);
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case Hand: return moveToHand(c, cause, params);
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case Library: return moveToLibrary(c, libPosition, cause, params);
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case Battlefield: return moveToPlay(c, cause, params);
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case Graveyard: return moveToGraveyard(c, cause, params);
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case Exile: return exile(c, cause, params);
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case Stack: return moveToStack(c, cause, params);
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case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause, params);
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case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause, params);
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default: // sideboard will also get there
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return moveTo(c.getOwner().getZone(name), c, cause);
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return moveTo(c.getOwner().getZone(name), c, cause, params);
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}
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}
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@@ -1034,7 +1095,7 @@ public class GameAction {
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if (!perm.isInZone(tgtZone) || !perm.canBeEnchantedBy(c, true) || (perm.isPhasedOut() && !c.isPhasedOut())) {
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c.unEnchantEntity(perm);
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moveToGraveyard(c, null);
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moveToGraveyard(c, null, Maps.newHashMap());
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checkAgain = true;
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}
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} else if (entity instanceof Player) {
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@@ -1052,13 +1113,13 @@ public class GameAction {
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}
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if (invalid) {
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c.unEnchantEntity(pl);
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moveToGraveyard(c, null);
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moveToGraveyard(c, null, Maps.newHashMap());
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checkAgain = true;
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}
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}
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if (c.isInPlay() && !c.isEnchanting()) {
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moveToGraveyard(c, null);
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moveToGraveyard(c, null, Maps.newHashMap());
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checkAgain = true;
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}
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return checkAgain;
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@@ -1231,7 +1292,7 @@ public class GameAction {
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for (Card c : list) {
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if (c.getCounters(CounterType.LOYALTY) <= 0) {
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moveToGraveyard(c, null);
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moveToGraveyard(c, null, Maps.newHashMap());
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// Play the Destroy sound
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game.fireEvent(new GameEventCardDestroyed());
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recheck = true;
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@@ -1456,7 +1517,7 @@ public class GameAction {
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return null;
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}
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final Card newCard = moveToGraveyard(c, cause);
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final Card newCard = moveToGraveyard(c, cause, Maps.newHashMap());
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return newCard;
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}
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@@ -1678,7 +1739,7 @@ public class GameAction {
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if (!isCommander) {
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toMulligan = new CardCollection(p.getCardsIn(ZoneType.Hand));
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for (final Card c : toMulligan) {
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moveToLibrary(c, null);
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moveToLibrary(c, null, Maps.newHashMap());
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}
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try {
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Thread.sleep(100); //delay for a tiny bit to give UI a chance catch up
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@@ -1690,7 +1751,7 @@ public class GameAction {
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} else {
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List<Card> toExile = Lists.newArrayList(toMulligan);
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for (Card c : toExile) {
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exile(c, null);
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exile(c, null, Maps.newHashMap());
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}
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exiledDuringMulligans.addAll(p, toExile);
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try {
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@@ -1716,7 +1777,7 @@ public class GameAction {
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Player p = kv.getKey();
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Collection<Card> cc = kv.getValue();
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for (Card c : cc) {
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moveToLibrary(c, null);
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moveToLibrary(c, null, Maps.newHashMap());
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}
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p.shuffle(null);
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}
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@@ -142,7 +142,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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if (ability.isSpell()) {
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final Card source = ability.getHostCard();
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if (!source.isCopiedSpell() && !source.isInZone(ZoneType.Stack)) {
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ability.setHostCard(game.getAction().moveToStack(source, ability));
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ability.setHostCard(game.getAction().moveToStack(source, ability, Maps.newHashMap()));
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}
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}
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@@ -535,11 +535,13 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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}
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private final void finishResolving(final SpellAbility sa, final boolean fizzle) {
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// remove SA and card from the stack
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removeCardFromStack(sa, fizzle);
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// SpellAbility is removed from the stack here
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// temporarily removed removing SA after resolution
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final SpellAbilityStackInstance si = getInstanceFromSpellAbility(sa);
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// remove SA and card from the stack
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removeCardFromStack(sa, si, fizzle);
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if (si != null) {
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remove(si);
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@@ -571,7 +573,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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// sa.getHostCard().setXManaCostPaid(0);
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}
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private final void removeCardFromStack(final SpellAbility sa, final boolean fizzle) {
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private final void removeCardFromStack(final SpellAbility sa, final SpellAbilityStackInstance si, final boolean fizzle) {
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Card source = sa.getHostCard();
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// need to update active trigger
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@@ -584,14 +586,14 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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// Handle cards that need to be moved differently
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// TODO: replacement effects: Rebound, Buyback and Soulfire Grand Master
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source.removeAllExtrinsicKeyword("Move CARDNAME to your hand as it resolves");
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game.getAction().moveToHand(source, sa);
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game.getAction().moveToHand(source, sa, Maps.newHashMap());
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}
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else if (sa.isFlashBackAbility()) {
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game.getAction().exile(source, sa);
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game.getAction().exile(source, sa, Maps.newHashMap());
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sa.setFlashBackAbility(false);
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}
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else if (sa.isAftermath()) {
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game.getAction().exile(source, sa);
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game.getAction().exile(source, sa, Maps.newHashMap());
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}
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else if (source.hasKeyword("Rebound")
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&& !fizzle
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@@ -600,7 +602,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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&& source.getOwner().equals(source.getController())) //"If you cast this spell from your hand"
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{
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//Move rebounding card to exile
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source = game.getAction().exile(source, null);
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source = game.getAction().exile(source, null, Maps.newHashMap());
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source.setSVar("ReboundAbilityTrigger", "DB$ Play | Defined$ Self "
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+ "| WithoutManaCost$ True | Optional$ True");
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@@ -617,7 +619,11 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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(source.isInstant() || source.isSorcery() || fizzle) &&
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source.isInZone(ZoneType.Stack)) {
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// If Spell and still on the Stack then let it goto the graveyard or replace its own movement
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game.getAction().moveToGraveyard(source, null);
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Map<String, Object> params = Maps.newHashMap();
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params.put("StackSa", sa);
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params.put("StackSi", si);
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params.put("Fizzle", fizzle);
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game.getAction().moveToGraveyard(source, null, params);
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}
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}
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