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- Fix crash related to ChangeTargets and SA/subSAs without a target. SubAbilities can now have their targets changed
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@@ -3,7 +3,8 @@ ManaCost:3 R
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Types:Instant
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A:SP$ ChooseType | Cost$ 3 R | Defined$ You | Type$ Card | SubAbility$ DBReveal | SpellDescription$ Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way.
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SVar:DBReveal:DB$ RevealHand | RememberRevealed$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to reveal their hand | SubAbility$ DBDamage
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SVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | References$ X,Y
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SVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | References$ X,Y | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:SVar$Y/Times.3
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SVar:Y:Remembered$Valid Card.ChosenType
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SVar:RemAIDeck:True
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@@ -28,8 +28,15 @@ public class ChangeTargetsEffect extends SpellAbilityEffect {
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// If there isn't a Stack Instance, there isn't really a target
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continue;
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}
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SpellAbilityStackInstance changingTgtSI = si;
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while(changingTgtSI != null) {
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// Update targets, with a potential new target
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si.updateTarget(sa.getActivatingPlayer().getController().chooseTargets(tgtSA));
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SpellAbility changingTgtSA = changingTgtSI.getSpellAbility();
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changingTgtSI.updateTarget(sa.getActivatingPlayer().getController().chooseTargets(changingTgtSA));
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changingTgtSI = changingTgtSI.getSubInstace();
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}
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if (remember) {
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sa.getSourceCard().addRemembered(tgtSA.getSourceCard());
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}
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@@ -416,6 +416,9 @@ public class PlayerControllerHuman extends PlayerController {
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*/
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@Override
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public Target chooseTargets(SpellAbility ability) {
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if (ability.getTarget() == null) {
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return null;
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}
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Target oldTarget = new Target(ability.getTarget());
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TargetSelection select = new TargetSelection(ability);
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ability.getTarget().resetTargets();
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