diff --git a/forge-game/src/main/java/forge/game/ForgeScript.java b/forge-game/src/main/java/forge/game/ForgeScript.java index 3078133e05b..118a9b6dfdc 100644 --- a/forge-game/src/main/java/forge/game/ForgeScript.java +++ b/forge-game/src/main/java/forge/game/ForgeScript.java @@ -237,8 +237,6 @@ public class ForgeScript { return sa.isKicked(); } else if (property.equals("Loyalty")) { return sa.isPwAbility(); - } else if (property.equals("nonLoyalty")) { - return !sa.isPwAbility(); } else if (property.equals("Aftermath")) { return sa.isAftermath(); } else if (property.equals("MorphUp")) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java index 9c53f64842b..4f378fbc9a3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java @@ -548,10 +548,8 @@ public class CountersPutEffect extends SpellAbilityEffect { AbilityKey.mapFromCard(gameCard), false); } if (sa.hasParam("Adapt")) { - game.getTriggerHandler().runTrigger(TriggerType.Adapt, AbilityKey.mapFromCard(gameCard), - false); + game.getTriggerHandler().runTrigger(TriggerType.Adapt, AbilityKey.mapFromCard(gameCard), false); } - if (sa.isKeyword(Keyword.MENTOR)) { final Map runParams = AbilityKey.mapFromCard(gameCard); runParams.put(AbilityKey.Source, sa.getHostCard()); diff --git a/forge-game/src/main/java/forge/game/zone/MagicStack.java b/forge-game/src/main/java/forge/game/zone/MagicStack.java index 1b111917bea..cc6f51d7f55 100644 --- a/forge-game/src/main/java/forge/game/zone/MagicStack.java +++ b/forge-game/src/main/java/forge/game/zone/MagicStack.java @@ -271,6 +271,9 @@ public class MagicStack /* extends MyObservable */ implements IterableAnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. +S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ChosenCard | GainsValidAbilities$ Activated.!Loyalty | ManaConversion$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.ChosenCard | Execute$ TrigCleanup SVar:TrigCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:As Scheming Fence enters the battlefield, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.