From b9e7b1f29bf10e1a76aabc07981b3db845f1306e Mon Sep 17 00:00:00 2001 From: Agetian Date: Sat, 26 Aug 2017 14:46:50 +0000 Subject: [PATCH] - Attack AI: Afflict should be considered as a combat effect for the purpose of attacking into non-lethal blockers. --- forge-ai/src/main/java/forge/ai/AiAttackController.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/forge-ai/src/main/java/forge/ai/AiAttackController.java b/forge-ai/src/main/java/forge/ai/AiAttackController.java index 95622c4968d..a1489267126 100644 --- a/forge-ai/src/main/java/forge/ai/AiAttackController.java +++ b/forge-ai/src/main/java/forge/ai/AiAttackController.java @@ -1060,7 +1060,8 @@ public class AiAttackController { || "Blocked".equals(attacker.getSVar("HasAttackEffect")); if (!hasCombatEffect) { for (String keyword : attacker.getKeywords()) { - if (keyword.equals("Wither") || keyword.equals("Infect") || keyword.equals("Lifelink")) { + if (keyword.equals("Wither") || keyword.equals("Infect") + || keyword.equals("Lifelink") || keyword.startsWith("Afflict")) { hasCombatEffect = true; break; }