When human wins game by spell effect, that's a special condition not equal to alternative

This commit is contained in:
Maxmtg
2013-02-17 13:42:38 +00:00
parent c6fd382ae6
commit b986f07148

View File

@@ -758,7 +758,7 @@ public class QuestWinLose extends ControlWinLose {
QuestPreferences qp = Singletons.getModel().getQuestPreferences();
if (null == whyAiLost) {
// Felidar, Helix Pinnacle, etc.
return qp.getPreferenceInt(QPref.REWARDS_ALTERNATIVE);
return qp.getPreferenceInt(QPref.REWARDS_UNDEFEATED);
}
switch (whyAiLost) {
case LifeReachedZero: