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When human wins game by spell effect, that's a special condition not equal to alternative
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@@ -758,7 +758,7 @@ public class QuestWinLose extends ControlWinLose {
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QuestPreferences qp = Singletons.getModel().getQuestPreferences();
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if (null == whyAiLost) {
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// Felidar, Helix Pinnacle, etc.
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return qp.getPreferenceInt(QPref.REWARDS_ALTERNATIVE);
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return qp.getPreferenceInt(QPref.REWARDS_UNDEFEATED);
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}
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switch (whyAiLost) {
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case LifeReachedZero:
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