Redirect added. M13 is complete. 2 unimplemented cards in T2 remaining.

This commit is contained in:
Maxmtg
2013-06-21 12:41:21 +00:00
parent 10c41c9dfa
commit b92eaa14a5
8 changed files with 26 additions and 15 deletions

1
.gitattributes vendored
View File

@@ -8731,6 +8731,7 @@ res/cardsfolder/r/red_suns_zenith.txt svneol=native#text/plain
res/cardsfolder/r/red_ward.txt svneol=native#text/plain res/cardsfolder/r/red_ward.txt svneol=native#text/plain
res/cardsfolder/r/redeem.txt svneol=native#text/plain res/cardsfolder/r/redeem.txt svneol=native#text/plain
res/cardsfolder/r/redeem_the_lost.txt svneol=native#text/plain res/cardsfolder/r/redeem_the_lost.txt svneol=native#text/plain
res/cardsfolder/r/redirect.txt -text
res/cardsfolder/r/reduce_to_dreams.txt svneol=native#text/plain res/cardsfolder/r/reduce_to_dreams.txt svneol=native#text/plain
res/cardsfolder/r/redwood_treefolk.txt svneol=native#text/plain res/cardsfolder/r/redwood_treefolk.txt svneol=native#text/plain
res/cardsfolder/r/reef_pirates.txt svneol=native#text/plain res/cardsfolder/r/reef_pirates.txt svneol=native#text/plain

View File

@@ -0,0 +1,6 @@
Name:Redirect
ManaCost:U U
Types:Instant
A:SP$ ChangeTargets | Cost$ U U | TargetType$ Spell | Optional$ True | ValidTgts$ Card | SpellDescription$ You may choose new targets for target spell.
SVar:RemAIDeck:True
Oracle:You may choose new targets for target spell.

View File

@@ -1,9 +1,9 @@
Name:Seeds of Strength Name:Seeds of Strength
ManaCost:G W ManaCost:G W
Types:Instant Types:Instant
A:SP$ Pump | Cost$ G W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBPump1 | SpellDescription$ Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. A:SP$ Pump | Cost$ G W | ValidTgts$ Creature | TgtPrompt$ Select target creature (1) | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBPump1 | SpellDescription$ Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.
SVar:DBPump1:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBPump2 SVar:DBPump1:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature (2) | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBPump2
SVar:DBPump2:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 SVar:DBPump2:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature (3)| NumAtt$ 1 | NumDef$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/seeds_of_strength.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/seeds_of_strength.jpg
Oracle:Target creature gets +1/+1 until end of turn.\nTarget creature gets +1/+1 until end of turn.\nTarget creature gets +1/+1 until end of turn. Oracle:Target creature gets +1/+1 until end of turn.\nTarget creature gets +1/+1 until end of turn.\nTarget creature gets +1/+1 until end of turn.
SetInfo:RAV Common SetInfo:RAV Common

View File

@@ -8,7 +8,6 @@ import org.apache.commons.lang3.tuple.Pair;
import com.google.common.collect.Iterables; import com.google.common.collect.Iterables;
import forge.Card;
import forge.ITargetable; import forge.ITargetable;
import forge.card.ability.SpellAbilityEffect; import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility; import forge.card.spellability.SpellAbility;
@@ -39,12 +38,17 @@ public class ChangeTargetsEffect extends SpellAbilityEffect {
continue; continue;
} }
boolean preserveNumber = sa.hasParam("PreserveNumber"); // Redirect is not supposed to change number of targets
boolean changesOneTarget = sa.hasParam("ChangeSingleTarget"); // The only card known to replace targets with self is Spellskite boolean changesOneTarget = sa.hasParam("ChangeSingleTarget"); // The only card known to replace targets with self is Spellskite
// There is also Muck Drubb but it replaces ALL occurences of a single target with itself (unlike Spellskite that has to be activated for each).
SpellAbilityStackInstance changingTgtSI = si; SpellAbilityStackInstance changingTgtSI = si;
Player chooser = sa.getActivatingPlayer(); Player chooser = sa.getActivatingPlayer();
// Redirect rules read 'you MAY choose new targets' ... okay!
boolean isOptional = sa.hasParam("Optional");
if( isOptional && !chooser.getController().confirmAction(sa, null, "Do you want to change targets of " + tgtSA.getSourceCard() + "?"))
continue;
if( changesOneTarget ) { if( changesOneTarget ) {
// 1. choose a target of target spell // 1. choose a target of target spell
List<Pair<SpellAbilityStackInstance, ITargetable>> allTargets = new ArrayList<>(); List<Pair<SpellAbilityStackInstance, ITargetable>> allTargets = new ArrayList<>();
@@ -57,6 +61,7 @@ public class ChangeTargetsEffect extends SpellAbilityEffect {
changingTgtSI = changingTgtSI.getSubInstace(); changingTgtSI = changingTgtSI.getSubInstace();
} }
if( allTargets.isEmpty() ) { if( allTargets.isEmpty() ) {
// is it an error or not?
System.err.println("Player managed to target a spell without targets with Spellskite's ability."); System.err.println("Player managed to target a spell without targets with Spellskite's ability.");
return; return;
} }
@@ -81,7 +86,7 @@ public class ChangeTargetsEffect extends SpellAbilityEffect {
// Update targets, with a potential new target // Update targets, with a potential new target
SpellAbility changingTgtSA = changingTgtSI.getSpellAbility(); SpellAbility changingTgtSA = changingTgtSI.getSpellAbility();
TargetChoices newTarget = sa.getActivatingPlayer().getController().chooseNewTargetsFor(changingTgtSA); TargetChoices newTarget = sa.getActivatingPlayer().getController().chooseNewTargetsFor(changingTgtSA);
if ( null != newTarget) if (null != newTarget)
changingTgtSI.updateTarget(newTarget); changingTgtSI.updateTarget(newTarget);
changingTgtSI = changingTgtSI.getSubInstace(); changingTgtSI = changingTgtSI.getSubInstace();
} }

View File

@@ -28,7 +28,6 @@ import forge.CardColor;
import forge.CardUtil; import forge.CardUtil;
import forge.Command; import forge.Command;
import forge.CounterType; import forge.CounterType;
import forge.ITargetable;
import forge.ImageCache; import forge.ImageCache;
import forge.card.CardCharacteristics; import forge.card.CardCharacteristics;
import forge.card.CardDb; import forge.card.CardDb;

View File

@@ -109,7 +109,7 @@ public class HumanPlaySpellAbility {
if( tgt != null && tgt.doesTarget()) { if( tgt != null && tgt.doesTarget()) {
clearTargets(beingTargeted); clearTargets(beingTargeted);
final TargetSelection select = new TargetSelection(beingTargeted); final TargetSelection select = new TargetSelection(beingTargeted);
if (!select.chooseTargets() ) { if (!select.chooseTargets(null) ) {
return false; return false;
} }
} }

View File

@@ -65,14 +65,15 @@ public class TargetSelection {
* </p> * </p>
*/ */
public final boolean chooseTargets() { public final boolean chooseTargets(Integer numTargets) {
TargetRestrictions tgt = getTgt(); TargetRestrictions tgt = getTgt();
final boolean canTarget = tgt != null && tgt.doesTarget(); final boolean canTarget = tgt != null && tgt.doesTarget();
if( !canTarget ) if( !canTarget )
throw new RuntimeException("TargetSelection.chooseTargets called for ability that does not target - " + ability); throw new RuntimeException("TargetSelection.chooseTargets called for ability that does not target - " + ability);
final int minTargets = tgt.getMinTargets(ability.getSourceCard(), ability); // Number of targets is explicitly set only if spell is being redirected (ex. Swerve or Redirect)
final int maxTargets = tgt.getMaxTargets(ability.getSourceCard(), ability); final int minTargets = numTargets != null ? numTargets.intValue() : tgt.getMinTargets(ability.getSourceCard(), ability);
final int maxTargets = numTargets != null ? numTargets.intValue() : tgt.getMaxTargets(ability.getSourceCard(), ability);
final int numTargeted = ability.getTargets().getNumTargeted(); final int numTargeted = ability.getTargets().getNumTargeted();
boolean hasEnoughTargets = minTargets == 0 || numTargeted >= minTargets; boolean hasEnoughTargets = minTargets == 0 || numTargeted >= minTargets;
@@ -82,7 +83,6 @@ public class TargetSelection {
if (this.bTargetingDone && !hasEnoughTargets) if (this.bTargetingDone && !hasEnoughTargets)
return false; return false;
if (this.bTargetingDone && hasEnoughTargets || hasAllTargets || tgt.isDividedAsYouChoose() && tgt.getStillToDivide() == 0) { if (this.bTargetingDone && hasEnoughTargets || hasAllTargets || tgt.isDividedAsYouChoose() && tgt.getStillToDivide() == 0) {
return true; return true;
} }
@@ -118,7 +118,7 @@ public class TargetSelection {
} }
} }
// some inputs choose cards one-by-one and need to be called again // some inputs choose cards one-by-one and need to be called again
return choiceResult && chooseTargets(); return choiceResult && chooseTargets(numTargets);
} }

View File

@@ -454,7 +454,7 @@ public class PlayerControllerHuman extends PlayerController {
TargetChoices oldTarget = ability.getTargets(); TargetChoices oldTarget = ability.getTargets();
TargetSelection select = new TargetSelection(ability); TargetSelection select = new TargetSelection(ability);
ability.resetTargets(); ability.resetTargets();
if (select.chooseTargets()) { if (select.chooseTargets(oldTarget.getNumTargeted())) {
return ability.getTargets(); return ability.getTargets();
} else { } else {
// Return old target, since we had to reset them above // Return old target, since we had to reset them above