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Redirect added. M13 is complete. 2 unimplemented cards in T2 remaining.
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@@ -8,7 +8,6 @@ import org.apache.commons.lang3.tuple.Pair;
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import com.google.common.collect.Iterables;
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import forge.Card;
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import forge.ITargetable;
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import forge.card.ability.SpellAbilityEffect;
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import forge.card.spellability.SpellAbility;
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@@ -38,13 +37,18 @@ public class ChangeTargetsEffect extends SpellAbilityEffect {
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// If there isn't a Stack Instance, there isn't really a target
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continue;
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}
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boolean preserveNumber = sa.hasParam("PreserveNumber"); // Redirect is not supposed to change number of targets
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boolean changesOneTarget = sa.hasParam("ChangeSingleTarget"); // The only card known to replace targets with self is Spellskite
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// There is also Muck Drubb but it replaces ALL occurences of a single target with itself (unlike Spellskite that has to be activated for each).
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SpellAbilityStackInstance changingTgtSI = si;
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Player chooser = sa.getActivatingPlayer();
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// Redirect rules read 'you MAY choose new targets' ... okay!
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boolean isOptional = sa.hasParam("Optional");
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if( isOptional && !chooser.getController().confirmAction(sa, null, "Do you want to change targets of " + tgtSA.getSourceCard() + "?"))
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continue;
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if( changesOneTarget ) {
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// 1. choose a target of target spell
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List<Pair<SpellAbilityStackInstance, ITargetable>> allTargets = new ArrayList<>();
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@@ -57,6 +61,7 @@ public class ChangeTargetsEffect extends SpellAbilityEffect {
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changingTgtSI = changingTgtSI.getSubInstace();
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}
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if( allTargets.isEmpty() ) {
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// is it an error or not?
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System.err.println("Player managed to target a spell without targets with Spellskite's ability.");
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return;
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}
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@@ -81,7 +86,7 @@ public class ChangeTargetsEffect extends SpellAbilityEffect {
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// Update targets, with a potential new target
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SpellAbility changingTgtSA = changingTgtSI.getSpellAbility();
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TargetChoices newTarget = sa.getActivatingPlayer().getController().chooseNewTargetsFor(changingTgtSA);
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if ( null != newTarget)
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if (null != newTarget)
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changingTgtSI.updateTarget(newTarget);
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changingTgtSI = changingTgtSI.getSubInstace();
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}
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@@ -28,7 +28,6 @@ import forge.CardColor;
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import forge.CardUtil;
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import forge.Command;
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import forge.CounterType;
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import forge.ITargetable;
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import forge.ImageCache;
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import forge.card.CardCharacteristics;
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import forge.card.CardDb;
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@@ -109,7 +109,7 @@ public class HumanPlaySpellAbility {
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if( tgt != null && tgt.doesTarget()) {
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clearTargets(beingTargeted);
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final TargetSelection select = new TargetSelection(beingTargeted);
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if (!select.chooseTargets() ) {
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if (!select.chooseTargets(null) ) {
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return false;
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}
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}
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@@ -65,14 +65,15 @@ public class TargetSelection {
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* </p>
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*/
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public final boolean chooseTargets() {
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public final boolean chooseTargets(Integer numTargets) {
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TargetRestrictions tgt = getTgt();
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final boolean canTarget = tgt != null && tgt.doesTarget();
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if( !canTarget )
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throw new RuntimeException("TargetSelection.chooseTargets called for ability that does not target - " + ability);
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final int minTargets = tgt.getMinTargets(ability.getSourceCard(), ability);
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final int maxTargets = tgt.getMaxTargets(ability.getSourceCard(), ability);
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// Number of targets is explicitly set only if spell is being redirected (ex. Swerve or Redirect)
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final int minTargets = numTargets != null ? numTargets.intValue() : tgt.getMinTargets(ability.getSourceCard(), ability);
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final int maxTargets = numTargets != null ? numTargets.intValue() : tgt.getMaxTargets(ability.getSourceCard(), ability);
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final int numTargeted = ability.getTargets().getNumTargeted();
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boolean hasEnoughTargets = minTargets == 0 || numTargeted >= minTargets;
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@@ -81,7 +82,6 @@ public class TargetSelection {
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// if not enough targets chosen, cancel Ability
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if (this.bTargetingDone && !hasEnoughTargets)
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return false;
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if (this.bTargetingDone && hasEnoughTargets || hasAllTargets || tgt.isDividedAsYouChoose() && tgt.getStillToDivide() == 0) {
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return true;
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@@ -118,7 +118,7 @@ public class TargetSelection {
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}
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}
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// some inputs choose cards one-by-one and need to be called again
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return choiceResult && chooseTargets();
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return choiceResult && chooseTargets(numTargets);
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}
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@@ -454,7 +454,7 @@ public class PlayerControllerHuman extends PlayerController {
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TargetChoices oldTarget = ability.getTargets();
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TargetSelection select = new TargetSelection(ability);
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ability.resetTargets();
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if (select.chooseTargets()) {
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if (select.chooseTargets(oldTarget.getNumTargeted())) {
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return ability.getTargets();
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} else {
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// Return old target, since we had to reset them above
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