Removed DeckManager, refactored deck editors, unified deck serialization, new deck storage model (convertor included). limited cubes may be broken for now

This commit is contained in:
Maxmtg
2012-02-17 22:58:24 +00:00
parent bc1293f595
commit b90ef917d9
81 changed files with 4044 additions and 3372 deletions

View File

@@ -1,32 +0,0 @@
package forge;
import org.testng.Assert;
import org.testng.annotations.Test;
import forge.deck.Deck;
import forge.game.GameType;
import forge.game.limited.BoosterDraft;
import forge.game.limited.CardPoolLimitation;
import forge.gui.deckeditor.DeckEditorDraft;
/**
* Created by IntelliJ IDEA. User: dhudson
*/
@Test(groups = { "UnitTest" }, enabled = false)
public class GuiBoosterDraftTest {
/**
* Gui booster draft test1.
*/
@Test(groups = { "UnitTest", "fast" }, enabled = false)
public void guiBoosterDraftTest1() {
Constant.Runtime.setGameType(GameType.Draft);
Constant.Runtime.HUMAN_DECK[0] = new Deck(GameType.Sealed);
final DeckEditorDraft g = new DeckEditorDraft();
g.showGui(new BoosterDraft(CardPoolLimitation.Full));
Assert.assertNotNull(g);
g.dispose();
}
}