- There was two copies of the Martial Coup code object in CardFactory. Deleted the first copy.

This commit is contained in:
jendave
2011-08-06 05:44:03 +00:00
parent 6d2f368714
commit b7fad57d44

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@@ -10396,47 +10396,6 @@ public class CardFactory implements NewConstants {
card.addSpellAbility(spell); card.addSpellAbility(spell);
}// *************** END ************ END ************************** }// *************** END ************ END **************************
//*************** START *********** START **************************
else if(cardName.equals("Martial Coup")) {
SpellAbility spell = new Spell(card) {
private static final long serialVersionUID = -29101524966207L;
@Override
public void resolve() {
CardList all = new CardList();
all.addAll(AllZone.Human_Play.getCards());
all.addAll(AllZone.Computer_Play.getCards());
int Soldiers = card.getXManaCostPaid();
for(int i = 0; i < Soldiers; i++) {
CardFactoryUtil.makeToken("Soldier", "W 1 1 Soldier", card, "W", new String[] {
"Creature", "Soldier"}, 1, 1, new String[] {""});
}
if(Soldiers >= 5) {
for(int i = 0; i < all.size(); i++) {
Card c = all.get(i);
if(c.isCreature()) AllZone.GameAction.destroy(c);
}
}
}// resolve()
@Override
public boolean canPlayAI() {
CardList human = new CardList(AllZone.Human_Play.getCards());
CardList computer = new CardList(AllZone.Computer_Play.getCards());
human = human.getType("Creature");
computer = computer.getType("Creature");
// the computer will at least destroy 2 more human creatures
return (computer.size() < human.size() - 1
|| (AllZone.Computer_Life.getLife() < 7 && !human.isEmpty())) && ComputerUtil.getAvailableMana().size() >= 7;
}
};// SpellAbility
card.clearSpellAbility();
card.addSpellAbility(spell);
}// *************** END ************ END **************************
//*************** START *********** START ************************** //*************** START *********** START **************************
else if(cardName.equals("Day of Judgment")) { else if(cardName.equals("Day of Judgment")) {
SpellAbility spell = new Spell(card) { SpellAbility spell = new Spell(card) {