LegendaryRuleAi: Support SacMe

This commit is contained in:
Bug Hunter
2021-08-01 03:42:51 +00:00
committed by Michael Kamensky
parent fd03367ac4
commit b7b647746e
3 changed files with 9 additions and 5 deletions

View File

@@ -4,8 +4,10 @@ import java.util.Map;
import com.google.common.collect.Iterables;
import forge.ai.ComputerUtil;
import forge.ai.SpellAbilityAi;
import forge.game.card.Card;
import forge.game.card.CardCollection;
import forge.game.card.CounterEnumType;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
@@ -24,11 +26,13 @@ public class LegendaryRuleAi extends SpellAbilityAi {
return false; // should not get here
}
@Override
public Card chooseSingleCard(Player ai, SpellAbility sa, Iterable<Card> options, boolean isOptional, Player targetedPlayer, Map<String, Object> params) {
// Choose a single legendary/planeswalker card to keep
Card firstOption = Iterables.getFirst(options, null);
CardCollection legends = new CardCollection(options);
CardCollection badOptions = ComputerUtil.choosePermanentsToSacrifice(ai, legends, legends.size() -1, sa, false, false);
legends.removeAll(badOptions);
Card firstOption = Iterables.getFirst(legends, null);
boolean choosingFromPlanewalkers = firstOption.isPlaneswalker();
if (choosingFromPlanewalkers) {

View File

@@ -1633,7 +1633,7 @@ public class GameAction {
recheck = true;
Card toKeep = p.getController().chooseSingleEntityForEffect(new CardCollection(cc), new SpellAbility.EmptySa(ApiType.InternalLegendaryRule, null, p),
Card toKeep = p.getController().chooseSingleEntityForEffect(new CardCollection(cc), new SpellAbility.EmptySa(ApiType.InternalLegendaryRule, new Card(-1, game), p),
"You have multiple legendary permanents named \""+name+"\" in play.\n\nChoose the one to stay on battlefield (the rest will be moved to graveyard)", null);
for (Card c: cc) {
if (c != toKeep) {