LegendaryRuleAi: Support SacMe

This commit is contained in:
Bug Hunter
2021-08-01 03:42:51 +00:00
committed by Michael Kamensky
parent fd03367ac4
commit b7b647746e
3 changed files with 9 additions and 5 deletions

View File

@@ -1633,7 +1633,7 @@ public class GameAction {
recheck = true;
Card toKeep = p.getController().chooseSingleEntityForEffect(new CardCollection(cc), new SpellAbility.EmptySa(ApiType.InternalLegendaryRule, null, p),
Card toKeep = p.getController().chooseSingleEntityForEffect(new CardCollection(cc), new SpellAbility.EmptySa(ApiType.InternalLegendaryRule, new Card(-1, game), p),
"You have multiple legendary permanents named \""+name+"\" in play.\n\nChoose the one to stay on battlefield (the rest will be moved to graveyard)", null);
for (Card c: cc) {
if (c != toKeep) {