LegendaryRuleAi: Support SacMe

This commit is contained in:
Bug Hunter
2021-08-01 03:42:51 +00:00
committed by Michael Kamensky
parent fd03367ac4
commit b7b647746e
3 changed files with 9 additions and 5 deletions

View File

@@ -4,8 +4,10 @@ import java.util.Map;
import com.google.common.collect.Iterables;
import forge.ai.ComputerUtil;
import forge.ai.SpellAbilityAi;
import forge.game.card.Card;
import forge.game.card.CardCollection;
import forge.game.card.CounterEnumType;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
@@ -23,15 +25,17 @@ public class LegendaryRuleAi extends SpellAbilityAi {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false; // should not get here
}
@Override
public Card chooseSingleCard(Player ai, SpellAbility sa, Iterable<Card> options, boolean isOptional, Player targetedPlayer, Map<String, Object> params) {
// Choose a single legendary/planeswalker card to keep
Card firstOption = Iterables.getFirst(options, null);
CardCollection legends = new CardCollection(options);
CardCollection badOptions = ComputerUtil.choosePermanentsToSacrifice(ai, legends, legends.size() -1, sa, false, false);
legends.removeAll(badOptions);
Card firstOption = Iterables.getFirst(legends, null);
boolean choosingFromPlanewalkers = firstOption.isPlaneswalker();
if ( choosingFromPlanewalkers ) {
if (choosingFromPlanewalkers) {
// AI decision making - should AI compare counters?
} else {
// AI decision making - should AI compare damage and debuffs?