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- AttachAI shouldn't assume it targets
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@@ -659,7 +659,7 @@ public class AttachAi extends SpellAbilityAi {
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prefList = CardLists.filter(prefList, new Predicate<Card>() {
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@Override
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public boolean apply(final Card c) {
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return ComputerUtilCombat.canAttackNextTurn(c) && c.getNetPower() > 0;
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return ComputerUtilCombat.canAttackNextTurn(c) && c.getNetPower() > 0;
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}
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});
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}
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@@ -998,7 +998,7 @@ public class AttachAi extends SpellAbilityAi {
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if (!c.isCreature()) {
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return true;
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}
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return ComputerUtilCombat.canAttackNextTurn(c) && powerBonus + c.getNetPower() > 0;
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return ComputerUtilCombat.canAttackNextTurn(c) && powerBonus + c.getNetPower() > 0;
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}
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});
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}
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@@ -1047,16 +1047,20 @@ public class AttachAi extends SpellAbilityAi {
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return null;
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}
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CardCollection list = CardLists.getValidCards(aiPlayer.getGame().getCardsIn(tgt.getZone()), tgt.getValidTgts(), sa.getActivatingPlayer(), attachSource);
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// TODO If Attaching without casting, don't need to actually target.
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// I believe this is the only case where mandatory will be true, so just
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// check that when starting that work
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// But we shouldn't attach to things with Protection
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if (!mandatory) {
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list = CardLists.getTargetableCards(list, sa);
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CardCollection list = null;
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if (tgt == null) {
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list = AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("Defined"), sa);
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} else {
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list = CardLists.filter(list, Predicates.not(CardPredicates.isProtectedFrom(attachSource)));
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list = CardLists.getValidCards(aiPlayer.getGame().getCardsIn(tgt.getZone()), tgt.getValidTgts(), sa.getActivatingPlayer(), attachSource);
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// TODO If Attaching without casting, don't need to actually target.
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// I believe this is the only case where mandatory will be true, so just
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// check that when starting that work
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// But we shouldn't attach to things with Protection
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if (!mandatory) {
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list = CardLists.getTargetableCards(list, sa);
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} else {
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list = CardLists.filter(list, Predicates.not(CardPredicates.isProtectedFrom(attachSource)));
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}
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}
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if (list.isEmpty()) {
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