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remove check, add note here since it occurs only on mobile GUI
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@@ -286,21 +286,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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return null;
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}
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}
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if (GuiBase.getInterface().isLibgdxPort()) { //todo add better check
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if (hostCard.isInZone(ZoneType.Hand) && !hostCard.getController().equals(player)) {
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boolean noPermission = true;
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for (CardPlayOption o : hostCard.mayPlay(player)) {
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if (o.grantsZonePermissions()) {
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noPermission = false;
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break;
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}
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}
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if (noPermission) {
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getGui().showZoom(hostCard.getView());
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return null;
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}
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}
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}
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//FIXME - on mobile gui it allows the card to cast from opponent hands issue #2127, investigate where the bug occurs before this method is called
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spellViewCache = SpellAbilityView.getMap(abilities);
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final SpellAbilityView resultView = getGui().getAbilityToPlay(CardView.get(hostCard),
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Lists.newArrayList(spellViewCache.keySet()), triggerEvent);
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