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several mechanical refactorings
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@@ -2,6 +2,7 @@ package forge.gamesimulationtests.util;
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import forge.deck.Deck;
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import forge.game.*;
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import forge.game.ability.AbilityKey;
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import forge.game.card.Card;
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import forge.game.event.GameEventGameFinished;
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import forge.game.player.Player;
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@@ -137,8 +138,7 @@ public class GameWrapper {
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//game.getAction().startGame( null ) determines starting player, draws starting hands, handles mulligans, and initiates the first turn
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//skip drawing initial hand and mulliganing
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game.setAge( GameStage.Play );
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final HashMap<String, Object> runParams = new HashMap<>();
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game.getTriggerHandler().runTriggerOld( TriggerType.NewGame, runParams, false );
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game.getTriggerHandler().runTrigger(TriggerType.NewGame, AbilityKey.newMap(), false);
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//first player in the list starts, no coin toss etc
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game.getPhaseHandler().startFirstTurn( game.getPlayers().get( 0 ) );
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