Merge branch 'master' into newmaster2

This commit is contained in:
Anthony Calosa
2023-10-24 13:06:10 +08:00
14 changed files with 115 additions and 1 deletions

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@@ -382,7 +382,7 @@ public class SpellSmithScene extends UIScene {
public void pullCard(boolean usingShards) {
PaperCard P = cardPool.get(MyRandom.getRandom().nextInt(cardPool.size())); //Don't use the standard RNG.
Reward R = new Reward(P);
Reward R = new Reward(CardUtil.getCardByNameAndEdition(P.getCardName(), edition));
Current.player().addReward(R);
if (usingShards) {
Current.player().takeShards(currentShardPrice);

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@@ -0,0 +1,11 @@
Name:Memory Worm
ManaCost:1 R
Types:Creature Alien Worm
PT:1/1
T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, CARDNAME deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on CARDNAME.
SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | Mode$ TgtChoose | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | Defined$ TargetedPlayer | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1
DeckHas:Ability$Counters|Discard
Oracle:Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.

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Name:Mondassian Colony Ship
ManaCost:no cost
Types:Plane Spacecraft
T:Mode$ Attacks | ValidCard$ Creature | TriggerZones$ Command | Execute$ AnimosityPump | TriggerDescription$ Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.
SVar:AnimosityPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ X | NumDef$ X
SVar:X:Count$Valid Creature.NotTriggeredAttacker+ControlledBy AttackingPlayer+sharesCreatureTypeWith TriggeredAttacker
T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSetState | TriggerDescription$ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature | Mode$ TurnFace | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2
DeckHas:Type$Cyberman
Oracle:Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.\nWhenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

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Name:Nanogene Conversion
ManaCost:3 U
Types:Sorcery
A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBRepeatEach | StackDescription$ Each other creature becomes a copy of {c:Targeted} until end of turn, except those creatures aren't legendary | SpellDescription$ Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
SVar:DBRepeatEach:DB$ RepeatEach | RepeatCards$ Creature.NotDefinedTargeted | RepeatSubAbility$ DBClone
SVar:DBClone:DB$ Clone | Defined$ Targeted | CloneTarget$ Remembered | NonLegendary$ True | Duration$ UntilEndOfTurn
Oracle:Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

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Name:New New York
ManaCost:no cost
Types:Plane New Earth
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.
SVar:TrigAnimate:DB$ AnimateAll | ValidCards$ Artifact.nonCreature+YouCtrl | Types$ Vehicle | Power$ 3 | Toughness$ 3 | Keywords$ Flying & Haste & Crew:1
T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
SVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac,w_2_2_alien | TokenOwner$ You
DeckHas:Type$Alien|Treasure & Ability$Token
DeckHints:Type$Artifact
Oracle:At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.\nWhenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.

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@@ -0,0 +1,6 @@
Name:Ominous Cemetery
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.
A:AB$ ChangeZone | Cost$ 5 T Exile<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True | SpellDescription$ Target creature's owner shuffles it into their library.
Oracle:{T}: Add {C}.\n{5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library.

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Name:Renegade Silent
ManaCost:3 U
Types:Creature Alien Horror
PT:3/3
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGoad | TriggerDescription$ At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on CARDNAME. CARDNAME phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
SVar:TrigGoad:DB$ Goad | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature you don't control | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPhase
SVar:DBPhase:DB$ Phases | Defined$ Self
DeckHas:Ability$Counters
Oracle:At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

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Name:Return the Past
ManaCost:4 R R
Types:Enchantment
S:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Condition$ PlayerTurn | Description$ As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
DeckHas:Ability$Graveyard
DeckHints:Type$Instant|Sorcery
Oracle:As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

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Name:RMS Titanic
ManaCost:3 R
Types:Legendary Artifact Vehicle
PT:7/1
K:Flying
K:Trample
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerDescription$ When CARDNAME deals combat damage to a player, sacrifice it and create that many Treasure tokens.
SVar:TrigSac:DB$ Sacrifice | SacValid$ Self | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You
SVar:X:TriggerCount$DamageAmount
K:Crew:3
DeckHas:Ability$Sacrifice|Token & Type$Treasure
Oracle:Flying, trample\nWhen RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Name:The Cyber-Controller
ManaCost:X U U B
Types:Legendary Artifact Creature Cyberman
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill1 | TriggerDescription$ When CARDNAME enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
SVar:TrigMill1:DB$ Mill | Defined$ Opponent | NumCards$ X | RememberMilled$ True | SubAbility$ DBChangeZoneAll
SVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard,Exile | GainControl$ True | Destination$ Battlefield | Defined$ Remembered | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
S:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl+Other | AddToughness$ 1 | AddPower$ 1 | Description$ Other artifact creatures you control get +1/+1.
SVar:X:Count$xPaid
DeckHas:Ability$Mill
DeckHints:Type$Artifact & Type$Creature
Oracle:When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nOther artifact creatures you control get +1/+1.

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Name:The Sea Devils
ManaCost:2 G
Types:Enchantment Saga
K:Saga:3:DBToken,DBToken,DBEffect
SVar:DBToken:DB$ Token | TokenScript$ g_2_2_alien_salamander_islandwalk | SpellDescription$ Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
SVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SpellDescription$ Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
SVar:TrigDamage:Mode$ DamageDone | ValidSource$ Salamander | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDealDamage | TriggerDescription$ Whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredTarget | DamageSource$ TriggeredSource | NumDmg$ X | TgtPrompt$ Select target creature that player controls
SVar:X:TriggerCount$DamageAmount
DeckHas:Ability$Token & Type$Salamander|Alien
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)\nIII —Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

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Name:Zygon Infiltrator
ManaCost:2 U
Types:Creature Alien Shapeshifter Soldier
PT:3/2
A:AB$ Tap | Cost$ 2 U | PrecostDesc$ Body-print - | SorcerySpeed$ True | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SubAbility$ DBCounter | SpellDescription$ Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | SubAbility$ DBCopy
SVar:DBCopy:DB$ Clone | Defined$ Targeted | Duration$ UntilTargetedUntaps
Oracle:Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

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@@ -464,6 +464,7 @@ Moag
Mongseng
Muraganda
Necros
New Earth
New Phyrexia
Phyrexia
Pyrulea

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Name:Alien Salamander Token
ManaCost:no cost
Types:Creature Alien Salamander
Colors:green
PT:2/2
K:Islandwalk
Oracle:Islandwalk