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passageway_seer.txt better check
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@@ -5,8 +5,7 @@ PT:2/2
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K:Lifelink
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K:Lifelink
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.
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SVar:TrigInitiative:DB$ TakeInitiative
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SVar:TrigInitiative:DB$ TakeInitiative
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you have the initiative, put a +1/+1 counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ You.hasInitiative | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you have the initiative, put a +1/+1 counter on CARDNAME.
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SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1
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SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1
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SVar:X:Count$Initiative.1.0
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DeckHas:Ability$LifeGain|Counters
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DeckHas:Ability$LifeGain|Counters
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Oracle:Lifelink\nWhen Passageway Seer enters the battlefield, you take the initiative.\nAt the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
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Oracle:Lifelink\nWhen Passageway Seer enters the battlefield, you take the initiative.\nAt the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
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