ChooseName now uses ICardFaces for selecting a CardName.

that now makes it working for naming an alternate state of a card.
This commit is contained in:
Hanmac
2016-08-18 08:29:11 +00:00
parent 157c20a82b
commit b65a16acf2
8 changed files with 463 additions and 350 deletions

View File

@@ -11,6 +11,7 @@ import forge.LobbyPlayer;
import forge.ai.ability.ChangeZoneAi;
import forge.ai.ability.ProtectAi;
import forge.card.ColorSet;
import forge.card.ICardFace;
import forge.card.MagicColor;
import forge.card.mana.ManaCost;
import forge.card.mana.ManaCostShard;
@@ -577,8 +578,8 @@ public class PlayerControllerAi extends PlayerController {
}
@Override
public PaperCard chooseSinglePaperCard(SpellAbility sa, String message,
Predicate<PaperCard> cpp, String name) {
public ICardFace chooseSingleCardFace(SpellAbility sa, String message,
Predicate<ICardFace> cpp, String name) {
throw new UnsupportedOperationException("Should not be called for AI"); // or implement it if you know how
}
@@ -831,7 +832,7 @@ public class PlayerControllerAi extends PlayerController {
}
@Override
public String chooseCardName(SpellAbility sa, Predicate<PaperCard> cpp, String valid, String message) {
public String chooseCardName(SpellAbility sa, Predicate<ICardFace> cpp, String valid, String message) {
if (sa.hasParam("AILogic")) {
final String logic = sa.getParam("AILogic");
if (logic.equals("MostProminentInComputerDeck")) {
@@ -850,7 +851,7 @@ public class PlayerControllerAi extends PlayerController {
return ComputerUtilCard.getMostProminentCardName(cards);
}
} else {
CardCollectionView list = CardLists.filterControlledBy(game.getCardsInGame(), player.getOpponent());
CardCollectionView list = CardLists.filterControlledBy(game.getCardsInGame(), player.getOpponents());
list = CardLists.filter(list, Predicates.not(Presets.LANDS));
if (!list.isEmpty()) {
return list.get(0).getName();
@@ -889,4 +890,13 @@ public class PlayerControllerAi extends PlayerController {
public void cancelAwaitNextInput() {
// Do nothing
}
@Override
public String chooseCardName(SpellAbility sa, List<ICardFace> faces, String message) {
ApiType api = sa.getApi();
if (null == api) {
throw new InvalidParameterException("SA is not api-based, this is not supported yet");
}
return SpellApiToAi.Converter.get(api).chooseCardName(player, sa, faces);
}
}

View File

@@ -5,6 +5,7 @@ import java.util.List;
import com.google.common.collect.Iterables;
import forge.card.ICardFace;
import forge.game.GameEntity;
import forge.game.card.Card;
import forge.game.cost.Cost;
@@ -269,6 +270,13 @@ public abstract class SpellAbilityAi {
return Iterables.getFirst(options, null);
}
public String chooseCardName(Player ai, SpellAbility sa, List<ICardFace> faces) {
System.err.println("Warning: default (ie. inherited from base class) implementation of chooseCardName is used for " + this.getClass().getName() + ". Consider declaring an overloaded method");
final ICardFace face = Iterables.getFirst(faces, null);
return face == null ? "" : face.getName();
}
protected static boolean isUselessCreature(Player ai, Card c) {
if (c == null) {
return true;

View File

@@ -1,14 +1,27 @@
package forge.ai.ability;
import java.util.List;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
import forge.StaticData;
import forge.ai.ComputerUtil;
import forge.ai.ComputerUtilCard;
import forge.ai.ComputerUtilMana;
import forge.ai.SpellAbilityAi;
import forge.card.CardDb;
import forge.card.CardRules;
import forge.card.CardSplitType;
import forge.card.CardStateName;
import forge.card.ICardFace;
import forge.game.card.Card;
import forge.game.card.CardUtil;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.item.PaperCard;
public class ChooseCardNameAi extends SpellAbilityAi {
@@ -68,4 +81,42 @@ public class ChooseCardNameAi extends SpellAbilityAi {
return ComputerUtilCard.getBestAI(options);
}
@Override
public String chooseCardName(Player ai, SpellAbility sa, List<ICardFace> faces) {
// this function is only for "Alhammarret, High Arbiter"
if (faces.isEmpty()) {
return "";
} else if (faces.size() == 1) {
return Iterables.getFirst(faces, null).getName();
}
List<Card> cards = Lists.newArrayList();
final CardDb cardDb = StaticData.instance().getCommonCards();
for (ICardFace face : faces) {
final CardRules rules = cardDb.getRules(face.getName());
boolean isOther = rules.getOtherPart() == face;
final PaperCard paper = cardDb.getCard(rules.getName());
final Card card = Card.fromPaperCard(paper, ai);
if (rules.getSplitType() == CardSplitType.Split) {
Card copy = CardUtil.getLKICopy(card);
// for calcing i need only one split side
if (isOther) {
copy.getCurrentState().copyFrom(card, card.getState(CardStateName.RightSplit));
} else {
copy.getCurrentState().copyFrom(card, card.getState(CardStateName.LeftSplit));
}
copy.updateStateForView();
cards.add(copy);
} else if (!isOther) {
// other can't be cast that way, not need to prevent that
cards.add(card);
}
}
return ComputerUtilCard.getBestAI(cards).getName();
}
}