diff --git a/src/main/java/forge/game/phase/Combat.java b/src/main/java/forge/game/phase/Combat.java index 6bd959d9e99..54906587e35 100644 --- a/src/main/java/forge/game/phase/Combat.java +++ b/src/main/java/forge/game/phase/Combat.java @@ -641,7 +641,7 @@ public class Combat { blockers = this.attackerDamageAssignmentOrder.get(attacker); assignedDamage = true; // If the Attacker is unblocked, or it's a trampler and has 0 blockers, deal damage to defender - if (blockers.isEmpty()) { + if (blockers == null || blockers.isEmpty()) { if (trampler || !band.getBlocked()) { this.addDefendingDamage(damageDealt, attacker); } // No damage happens if blocked but no blockers left