From b56cd3ec7eb005a4f9f62b1e455f42c1525e58c4 Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Wed, 14 Dec 2022 23:48:31 +0800 Subject: [PATCH] unused imports --- forge-gui-mobile/src/forge/screens/match/views/VAvatar.java | 3 --- 1 file changed, 3 deletions(-) diff --git a/forge-gui-mobile/src/forge/screens/match/views/VAvatar.java b/forge-gui-mobile/src/forge/screens/match/views/VAvatar.java index 49e4b595606..91eb7663829 100644 --- a/forge-gui-mobile/src/forge/screens/match/views/VAvatar.java +++ b/forge-gui-mobile/src/forge/screens/match/views/VAvatar.java @@ -2,7 +2,6 @@ package forge.screens.match.views; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Align; @@ -10,7 +9,6 @@ import forge.Forge; import forge.Graphics; import forge.animation.ForgeAnimation; import forge.assets.FImage; -import forge.assets.FSkin; import forge.assets.FSkinColor; import forge.assets.FSkinFont; import forge.game.card.CounterEnumType; @@ -46,7 +44,6 @@ public class VAvatar extends FDisplayObject { private class AvatarAnimation extends ForgeAnimation { private static final float DURATION = 0.8f; private float progress = 0; - Texture splatter = FSkin.splatter; private void drawAvatar(Graphics g, FImage image, float x, float y, float w, float h) { float percentage = progress / DURATION;