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- Fixed deck generation ignoring singleton mode when adding basic lands.
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@@ -104,7 +104,7 @@ public abstract class DeckGeneratorBase {
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} while (this.cardCounts.get(cp.getName()) > this.maxDuplicates - 1 && lc <= 100);
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} while (this.cardCounts.get(cp.getName()) > this.maxDuplicates - 1 && lc <= 100);
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if (lc > 100) {
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if (lc > 100) {
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throw new RuntimeException("Generate2ColorDeck : get2ColorDeck -- looped too much -- Cr12");
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throw new RuntimeException("Generate2ColorDeck : get2ColorDeck -- looped too much, please try again -- Cr12");
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}
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}
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tDeck.add(cardDb.getCard(cp.getName()));
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tDeck.add(cardDb.getCard(cp.getName()));
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@@ -125,9 +125,13 @@ public abstract class DeckGeneratorBase {
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do {
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do {
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s = source.get(this.r.nextInt(source.size()));
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s = source.get(this.r.nextInt(source.size()));
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lc++;
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lc++;
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} while ((this.cardCounts.get(s) > 3) && (lc <= 20));
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} while ((this.cardCounts.get(s) >= maxDuplicates) && (lc <= 50));
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// not an error if looped too much - could play singleton mode, with 6 slots for 3 non-basic lands.
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// not an error if looped too much - could play singleton mode, with 6 slots for 3 non-basic lands.
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if (lc > 50) {
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break;
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}
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tDeck.add(cardDb.getCard(s));
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tDeck.add(cardDb.getCard(s));
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final int n = this.cardCounts.get(s);
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final int n = this.cardCounts.get(s);
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