diff --git a/forge-gui/res/cardsfolder/upcoming/riveteers_confluence.txt b/forge-gui/res/cardsfolder/upcoming/riveteers_confluence.txt new file mode 100644 index 00000000000..0a69ea1cf26 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/riveteers_confluence.txt @@ -0,0 +1,10 @@ +Name:Riveteers Confluence +ManaCost:2 B R G +Types:Sorcery +A:SP$ Charm | Choices$ Draw,Damage,PutLand | CharmNum$ 3 | CanRepeatModes$ True +SVar:Draw:DB$ Draw | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +SVar:Damage:DB$ DamageAll | ValidCards$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature and planeswalker you don't control. +SVar:TrigChange:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouCtrl | SpellDescription$ You may put a land card from your hand or graveyard onto the battlefield tapped. +DeckHas:Ability$Graveyard +Oracle:Choose three. You may choose the same mode more than once.\n• You draw a card and you lose 1 life.\n• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.\n• You may put a land card from your hand or graveyard onto the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/upcoming/rose_room_treasurer.txt b/forge-gui/res/cardsfolder/upcoming/rose_room_treasurer.txt new file mode 100644 index 00000000000..05679b680f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rose_room_treasurer.txt @@ -0,0 +1,14 @@ +Name:Rose Room Treasurer +ManaCost:3 R +Types:Creature Ogre Warrior +PT:4/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigTreasure | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, CARDNAME deals X damage to any target. +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBChooseX | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ LE2 +SVar:DBChooseX:DB$ ChooseNumber | ChooseAnyNumber$ True | ListTitle$ X | SubAbility$ DBStore | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ GT2 | SubAbility$ DBImmediateTrig +SVar:DBImmediateTrig:DB$ ImmediateTrigger | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ GT2 | Execute$ TrigDamage | RememberSVarAmount$ X | TriggerDescription$ When you do, CARDNAME deals X damage to any target. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ Y +SVar:Resolved:Count$ResolvedThisTurn +SVar:X:Count$ChosenNumber +SVar:Y:Count$TriggerRememberAmount +DeckHas:Ability$Token|Sacrifice & Types$Artifact|Treasure +Oracle:Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. diff --git a/forge-gui/res/cardsfolder/upcoming/scepter_of_celebration.txt b/forge-gui/res/cardsfolder/upcoming/scepter_of_celebration.txt new file mode 100644 index 00000000000..fa4d06d973c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/scepter_of_celebration.txt @@ -0,0 +1,10 @@ +Name:Scepter of Celebration +ManaCost:2 G +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Trample | Description$ Equipped creature gets +2/+2 and has trample. +T:Mode$ DamageDone | ValidSource$ Card.EquippedBy | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ gw_1_1_citizen +SVar:X:TriggerCount$DamageAmount +K:Equip:3 +DeckHas:Ability$Token & Type$Citizen +Oracle:Equipped creature gets +2/+0 and has trample.\nWhenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.\nEquip {3}