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https://github.com/Card-Forge/forge.git
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Prevent crash when trying to view deck list before a player has priority
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@@ -3,12 +3,14 @@ package forge.screens.match.views;
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import forge.assets.FSkinImage;
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import forge.assets.FSkinImage;
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import forge.deck.Deck;
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import forge.deck.Deck;
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import forge.deck.FDeckViewer;
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import forge.deck.FDeckViewer;
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import forge.game.player.Player;
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import forge.menu.FDropDownMenu;
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import forge.menu.FDropDownMenu;
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import forge.menu.FMenuItem;
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import forge.menu.FMenuItem;
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import forge.screens.match.MatchController;
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import forge.screens.match.MatchController;
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import forge.screens.settings.SettingsScreen;
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import forge.screens.settings.SettingsScreen;
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import forge.toolbox.FEvent;
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import forge.toolbox.FEvent;
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import forge.toolbox.FEvent.FEventHandler;
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import forge.toolbox.FEvent.FEventHandler;
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import forge.toolbox.FOptionPane;
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import forge.util.ThreadUtil;
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import forge.util.ThreadUtil;
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public class VGameMenu extends FDropDownMenu {
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public class VGameMenu extends FDropDownMenu {
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@@ -45,11 +47,16 @@ public class VGameMenu extends FDropDownMenu {
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addItem(new FMenuItem("Deck List", FSkinImage.DECKLIST, new FEventHandler() {
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addItem(new FMenuItem("Deck List", FSkinImage.DECKLIST, new FEventHandler() {
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@Override
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@Override
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public void handleEvent(FEvent e) {
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public void handleEvent(FEvent e) {
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final Deck deck = MatchController.getHostedMatch().getGame().getPhaseHandler().getPlayerTurn().getRegisteredPlayer().getDeck();
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final Player player = MatchController.getHostedMatch().getGame().getPhaseHandler().getPlayerTurn();
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if (player != null) {
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final Deck deck = player.getRegisteredPlayer().getDeck();
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if (deck != null) {
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if (deck != null) {
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FDeckViewer.show(deck);
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FDeckViewer.show(deck);
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return;
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}
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}
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}
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}
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FOptionPane.showMessageDialog("No player has priority at the moment, so deck list can't be viewed.");
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}
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}));
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}));
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addItem(new FMenuItem("Auto-Yields", FSkinImage.WARNING, new FEventHandler() {
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addItem(new FMenuItem("Auto-Yields", FSkinImage.WARNING, new FEventHandler() {
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@Override
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@Override
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