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update check
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@@ -217,12 +217,6 @@ public class RewardScene extends UIScene {
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int y = Forge.getDeviceAdapter().getRealScreenSize(false).getRight();
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int y = Forge.getDeviceAdapter().getRealScreenSize(false).getRight();
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int realX = Forge.getDeviceAdapter().getRealScreenSize(true).getLeft();
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int realX = Forge.getDeviceAdapter().getRealScreenSize(true).getLeft();
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int realY = Forge.getDeviceAdapter().getRealScreenSize(true).getRight();
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int realY = Forge.getDeviceAdapter().getRealScreenSize(true).getRight();
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if (realX > x || realY > y) {
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if (x > y)
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x *= 1.1f;
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else
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y *= 1.1f;
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}
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float fW = x > y ? x : y;
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float fW = x > y ? x : y;
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float fH = x > y ? y : x;
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float fH = x > y ? y : x;
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float mul = fW/fH < AR ? AR/(fW/fH) : (fW/fH)/AR;
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float mul = fW/fH < AR ? AR/(fW/fH) : (fW/fH)/AR;
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@@ -234,6 +228,9 @@ public class RewardScene extends UIScene {
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mul *= 0.8f;
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mul *= 0.8f;
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}
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}
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cardHeight = bestCardHeight * 0.90f ;
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cardHeight = bestCardHeight * 0.90f ;
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if (realX > x || realY > y) {
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mul *= Forge.isLandscapeMode() ? 0.9f : 1.1f;
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}
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cardWidth = (cardHeight / CARD_WIDTH_TO_HEIGHT)*mul;
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cardWidth = (cardHeight / CARD_WIDTH_TO_HEIGHT)*mul;
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yOff += (targetHeight - (cardHeight * numberOfRows)) / 2f;
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yOff += (targetHeight - (cardHeight * numberOfRows)) / 2f;
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