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Fix scaling of background when zoomed in multiplayer mode
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@@ -506,7 +506,8 @@ public class MatchScreen extends FScreen {
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float y = midField - topPlayerPanel.getField().getHeight();
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float y = midField - topPlayerPanel.getField().getHeight();
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float w = getWidth() - x;
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float w = getWidth() - x;
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float bgFullWidth, scaledbgHeight;
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float bgFullWidth, scaledbgHeight;
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float bgHeight = midField + bottomPlayerPanel.getField().getHeight() - y;
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int multiplier = playerPanels.keySet().size() - 1; //fix scaling of background when zoomed in multiplayer
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float bgHeight = (midField + bottomPlayerPanel.getField().getHeight() * multiplier) - y;
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if(FModel.getPreferences().getPrefBoolean(FPref.UI_DYNAMIC_PLANECHASE_BG)
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if(FModel.getPreferences().getPrefBoolean(FPref.UI_DYNAMIC_PLANECHASE_BG)
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&& hasActivePlane()) {
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&& hasActivePlane()) {
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String imageName = getPlaneName()
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String imageName = getPlaneName()
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