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cards: update cards using ReplaceCount/Times.2, now they use Twice
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@@ -4,10 +4,10 @@ Types:Instant
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A:SP$ ChooseSource | Cost$ R | Choices$ Card.YouCtrl | RememberChosen$ True | SubAbility$ CoinFlip | SpellDescription$ Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
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A:SP$ ChooseSource | Cost$ R | Choices$ Card.YouCtrl | RememberChosen$ True | SubAbility$ CoinFlip | SpellDescription$ Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
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SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1
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SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1
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# Winning Effect
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# Winning Effect
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SVar:CreateWinEffect:DB$ Effect | Name$ Desperate Gambit Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ DGDmgTimes2,WinX,ExileEffect | References$ EventWinDamageDone,DGDmgTimes2,WinX | RememberObjects$ Remembered
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SVar:CreateWinEffect:DB$ Effect | Name$ Desperate Gambit Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ DmgTwice,WinX,ExileEffect | References$ EventWinDamageDone,DGDmgTimes2,WinX | RememberObjects$ Remembered
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SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ DGDmgTimes2 | Description$ The next time source would deal damage this turn, it deals double that damage instead.
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SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ DmgTwice | Description$ The next time source would deal damage this turn, it deals double that damage instead.
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SVar:DGDmgTimes2:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | NumDmg$ WinX | References$ WinX | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | SubAbility$ ExileEffect
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SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ WinX | References$ WinX | SubAbility$ ExileEffect
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SVar:WinX:ReplaceCount$DamageAmount/Times.2
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SVar:WinX:ReplaceCount$DamageAmount/Twice
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# Losing Effect
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# Losing Effect
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SVar:CreateLossEffect:DB$ Effect | Name$ Desperate Gambit Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | RememberObjects$ Remembered
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SVar:CreateLossEffect:DB$ Effect | Name$ Desperate Gambit Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | RememberObjects$ Remembered
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SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time it would deal damage this turn, prevent that damage.
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SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time it would deal damage this turn, prevent that damage.
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@@ -1,10 +1,8 @@
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Name:Furnace of Rath
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Name:Furnace of Rath
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ManaCost:1 R R R
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ManaCost:1 R R R
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Types:Enchantment
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Types:Enchantment
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwice | IsCombat$ False | Description$ If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwice | Description$ If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwiceCombat | IsCombat$ True | Secondary$ True | Description$ If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X | References$ X
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SVar:DmgTwice:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
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SVar:DmgTwiceCombat:AB$DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
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SVar:X:ReplaceCount$DamageAmount/Twice
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SVar:X:ReplaceCount$DamageAmount/Twice
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SVar:PlayMain1:TRUE
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SVar:PlayMain1:TRUE
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SVar:RemRandomDeck:True
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SVar:RemRandomDeck:True
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@@ -4,10 +4,10 @@ Types:Enchantment
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T:Mode$ Attacks | ValidCard$ Creature | Execute$ CoinFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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T:Mode$ Attacks | ValidCard$ Creature | Execute$ CoinFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect
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SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect
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# Winning Effect
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# Winning Effect
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SVar:CreateWinEffect:DB$ Effect | Name$ Impulsive Maneuvers Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ IMDmgTimes2,WinX,ExileEffect | References$ EventWinDamageDone,IMDmgTimes2,WinX | ImprintCards$ TriggeredAttacker
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SVar:CreateWinEffect:DB$ Effect | Name$ Impulsive Maneuvers Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ DmgTwice,WinX,ExileEffect | References$ EventWinDamageDone,DmgTwice,WinX | ImprintCards$ TriggeredAttacker
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SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ IMDmgTimes2 | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, it deals double that damage instead.
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SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ DmgTwice | Description$ The next time creature would deal combat damage this turn, it deals double that damage instead.
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SVar:IMDmgTimes2:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | NumDmg$ WinX | References$ WinX | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | SubAbility$ ExileEffect
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SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ WinX | References$ WinX | SubAbility$ ExileEffect
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SVar:WinX:ReplaceCount$DamageAmount/Times.2
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SVar:WinX:ReplaceCount$DamageAmount/Twice
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# Losing Effect
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# Losing Effect
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SVar:CreateLossEffect:DB$ Effect | Name$ Impulsive Maneuvers Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | ImprintCards$ TriggeredAttacker
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SVar:CreateLossEffect:DB$ Effect | Name$ Impulsive Maneuvers Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | ImprintCards$ TriggeredAttacker
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SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ ExileEffect | PreventionEffect$ True | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, prevent that damage.
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SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ ExileEffect | PreventionEffect$ True | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, prevent that damage.
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@@ -2,9 +2,9 @@ Name:Inquisitor's Flail
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ManaCost:2
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ManaCost:2
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Types:Artifact Equipment
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Types:Artifact Equipment
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K:Equip 2
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K:Equip 2
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.EquippedBy | ReplaceWith$ DmgTimes2 | IsCombat$ True | Description$ If equipped creature would deal combat damage, it deals double that damage instead.
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.EquippedBy | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If equipped creature would deal combat damage, it deals double that damage instead.
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ValidSource$ Creature.Other | ReplaceWith$ DmgTimes2 | IsCombat$ True | Description$ If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ValidSource$ Creature.Other | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
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SVar:DmgTimes2:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
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SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X | References$ X
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SVar:X:ReplaceCount$DamageAmount/Times.2
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SVar:X:ReplaceCount$DamageAmount/Twice
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SVar:Picture:http://www.wizards.com/global/images/magic/general/inquisitors_flail.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/inquisitors_flail.jpg
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Oracle:If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2}
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Oracle:If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2}
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@@ -2,12 +2,10 @@ Name:Overblaze
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ManaCost:3 R
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ManaCost:3 R
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Types:Instant Arcane
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Types:Instant Arcane
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K:Splice:Arcane:2 R R
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K:Splice:Arcane:2 R R
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A:SP$ Effect | Cost$ 3 R | Name$ Overblaze Effect | ValidTgts$ Permanent | RememberObjects$ Targeted | ReplacementEffects$ OverblazeEvent1,OverblazeEvent2 | SVars$ DmgTwice,DmgTwiceCombat,X | References$ OverblazeEvent1,OverblazeEvent2,DmgTwice,DmgTwiceCombat,X | SpellDescription$ Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
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A:SP$ Effect | Cost$ 3 R | Name$ Overblaze Effect | ValidTgts$ Permanent | RememberObjects$ Targeted | ReplacementEffects$ OverblazeEvent | SVars$ DmgTwice,X | References$ OverblazeEvent,DmgTwice,X | SpellDescription$ Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
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SVar:OverblazeEvent1:Event$ DamageDone | ValidSource$ Permanent.IsRemembered | ValidTarget$ Creature,Player | IsCombat$ False | ReplaceWith$ DmgTwice | Description$ Each time target permanent would deal noncombat damage to a creature or player this turn, it deals double that damage to that creature or player instead.
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SVar:OverblazeEvent:Event$ DamageDone | ValidSource$ Permanent.IsRemembered | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwice | Description$ Each time target permanent would deal noncombat damage to a creature or player this turn, it deals double that damage to that creature or player instead.
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SVar:DmgTwice:AB$ DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
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SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X | References$ X
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SVar:OverblazeEvent2:Event$ DamageDone | ValidSource$ Permanent.IsRemembered | ValidTarget$ Creature,Player | IsCombat$ True | ReplaceWith$ DmgTwiceCombat | Description$ Each time target permanent would deal combat damage to a creature or player this turn, it deals double that damage to that creature or player instead.
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SVar:X:ReplaceCount$DamageAmount/Twice
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SVar:DmgTwiceCombat:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
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SVar:X:ReplaceCount$DamageAmount/Times.2
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SVar:PlayMain1:TRUE
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SVar:PlayMain1:TRUE
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SVar:RemAIDeck:True
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SVar:RemAIDeck:True
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SVar:RemRandomDeck:True
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SVar:RemRandomDeck:True
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